Storyteller01 said:
All of these are specialized circumstances that happen due to the story itself.
-Conan: not really familiar with that one.
-Gandalf: Demigod brought back by higher powers.
-Jesus: God goes home (not going into religious debate here).
-SG-1: Technology used by beings believed to be gods, with uses limited to location, dealing with the owners (favors owed, making enemies with owners enemies, some quest, etc), as well as number of units (the To' Kra apparently don't have one).
Even Stargate: Atlantis can't make full use of the cities medical facilties, and the friendly aliens (Asgard in particular) tacticly avoid giving away similar equipment.
-Bacta Tanks: Tanks don't work once you've degraded past a certain point. The rebelion would have gone much differently if it did. Might explain where all the strom troopes went though...
None of the above examples match D&D's 'there's a character in the party with knowledge and a rare gem' or 'the church in the next city will do it for 5,250 gp [or 10,490 gp]'. The first is less than the cost of a +2 weapon, the second not much more.
Okay, look. Your request was, "Again, you show me a movie where they consistently get a character resurrected (and please don't mention the quest for spock) and I will gladly give your argument a bone."
Jesus was a joke. But in SG-1, even in the first three seasons, the Egyptian coffins were used SEVERAL times to bring main characters back. You can nitpick anything you want, but I fulfilled your request, and you still can't grant what you said you would.
So I'm done with you. Arguments involve give and take. You just want to be completely right. Have a nice argument.
DonTadow said:
Have you been stuck in d20 all of your life?
Why no, I haven't, but thanks for asking. I've played a variety of systems since I started gaming in 6th grade, which is longer ago than I care to remember. Shall I attack your character and experience now, or shall we remember that this is a game we're talking about, and chill out?
DonTadow said:
This mechanic is used in various other games such as Shadowrun, battletech and Serenity Firefly. The introduction of a separate hero dice pool is nothing new to rpgs and has been used for 2 decades. Call a cat a dog to prove your point but comparing action/fate points to fudging shows a naivety and lack of knowledge of RPG history.
Action and fate points are fudging. I'm sorry, but the fact that you prefer one form of fudging to another doesn't make you more worldly-wise and knowledgeable about RPG history. Story continuity requires the same characters for the majority of the storyline. High mortality and grittiness are flavor elements, but the fact is if you toss all of your characters into a meat-grinder on a regular basis, a sort of cynicism and non-caring starts to set in. So different games provide various mechanics to cheat death and allow this continuity.
How you get there is unimportant, because it's all unrealistic fudging. Call it "heroic luck" or ooga booga, or resurrection, or a bacta tank, or whatever. It's a plot device that allows a character that would otherwise be dead to continue.
You prefer your fudge. I prefer mine. Yours is no better, and no more realistic.
DonTadow said:
IN your examples, think about how special and important those things were when it happens. Heck one spawned a whole religion. Your examples really point to the effect of how special ressurection is. Again though, give me one example of a media where it is repeated. Even with STargate, Dr. Jackson has repeatedly stated how much he gave up to come back and escape death.
Dr. Jackson actually said that going through the coffin process was invigorating and addictive. There was an episode where he did so regularly, and he started to burn out. Nothing was taken from him by the process. The process itself was so effective that it became a sort of drug.
You guys are pretty much going to keep tailoring your question and refining it until you get what you want, so I'm dropping this line of question.
I was asked for a story plotline where resurrections are used on a regular basis. I provided not one, but two: Stephen Brust and Stargate SG-1. You can niggle all you want, but I answered your question.
DonTadow said:
Again, your 1st edition remark is another good example. Remember, the first edition of the game spawned from wargaming, where it was customary to have a mechanic to gain more units/troops. I'd like to think the game has evolved past the typical board game mechanics over the last three decades.
Blah blah blah. It's all geeks with warrior fantasies swinging big swords and acting like elves, dwarves and big bad warriors, or wizards in robes. If you want to think of this as some sort of sophisticated hobby, go ahead. I'm here to have fun.
DonTadow said:
It comes down to suspension of belief, which in a fantasy realm is already pretty high. My players are too much into logical stories to believe in a world of ressurection "laws" and spells.
Okay. So play with your players, and your rules, and do whatever suits your story best. But your statements about games other than yours have no basis in reality. The things you say are impossible are possible, and I've done them.