DonTadow said:
Just because somethings unreal does not make it apart of traditional fantasy. So now you're backing away from your argument that resurrection is an element in fantasy medium to "it's fantasy because its unrealistic?". If this is the case I look forward to Batman, Dorothy and the rescue rangers to show up in your traditional fantasy dungeons and dragons game real soon. Just because it can't happen in real life does not mean it belongs in fantasy.
Well, just because it can't happen in real life does not mean it does NOT belong in fantasy, either.
Is that enough double negatives for everyone?
I'm not backing away from anything, nor flipflopping, nor anything else that you insist on accusing me of in order to bolster your argument artifically. I play a fantasy game, and resurrection is a part of that. It fits within my story, it fits within my world and it works. It's been a part of D&D since very early on.
It's a fantasy game. People cast spells, and there are dragons. The idea that the gods have the power to bring the dead back to life is as ancient as mythology itself. The idea that this happens in fantasy stories or myth is also common. You feel it is too common in RAW 3rd Edition D&D, so you have circumscribed it.
I haven't. Both of our games work, I'm sure. And players in my campaign have fun, and players in your campaign doubtless have fun.
The real difference is, I'm not telling you that your game doesn't work, or is somehow flawed.
DonTadow said:
I don't think pointing out flaws in your argument is nitpicking. There was no ressurection on SG1. It's apart of the mythos. The sarcophguses had incredible healing properties. The great thing about SG1 is that it often tried to answer everything "fantastic" with science.
Your whole point seems to be, "Ah! But they didn't actually die."
I'm saying it doesn't matter whether they crossed over into the great beyond, or whether heroic luck prevented them from going, or a coffin healed their mortal wounds, or a bacta tank did it, or whatever. You see a great difference. I say there is none. It's a story element, either way. Death is cheated, either way. There is imaginative precadent, either way. Your way is no better. Mine is no worse.
That's all there is to it.
You are nitpicking when you cook the books to try and deny this.
DonTadow said:
SAdly, you've yet to provide an example. The strongest thing you said you had was SG1, a scifi show that within its own mythos has stated that there's nothing resurrection about the sarcophagus. If you put a dead body in one, its going to stay dead. If you had a strong example, I couldn't take it apart. Anything. You can't even name me a book, with all the books on the market, that have an example of what you're talking about. It's not about winning.
Um, you're wrong. I already did name a series of books several posts ago. Stephen Brust. Resurrections are a part of sorcery. There were specific weapons to prevent resurrection by destroying the soul, and ways to prevent resurrection.
You choose to ignore the example, or simply weren't reading carefully enough to see it.
DonTadow said:
Ah, so even within the span of this single entry, you have flip flopped from
1. Ressurection is fantasy because its unreal
2. It is in traditional fantasy, i just can't find any
3. The writers don't do it because they have ultimate control.
You should stick to articulating your own argument instead of throwing mine through the Straw Man Factory (tm).
This is not flipflopping.
Resurrection is a fantasy event. It does not happen in the real world. It happens in imaginative literature. (I am not touching religion in any way, shape or form, nor commenting on it.)
Resurrection does happen in fantasty books and movies. But you wanted a storyline where it happens a LOT. That's a different question. I have provided numerous examples, but "Oh, that's epic!" or "Oh, that doesn't fit because of blabbity blah blah blah!" or whatever.
It has been used both in fantasy and science fiction. People are alive who should be dead, by all accounts. There is a spectrum, rather than a binary division between the means by which this occurs. Sometimes, by heroic luck, the wounds never actually occur. Sometimes, technology or magic saves someone from certain death and heals their wounds. Other times, divine power of some sort or magic or technology we don't understand brings them back from the dead.
Writers, however, move at the speed of plot. They are not playing a randomized game where certain elements are outside their control. Gamers deal with these things. Authors and screen writers do not.
All of this is consistent, equally true, and logical.
DonTadow said:
They don't do it because its shoddy and crappy writing. It's too unbelievable and opens up far too many cans of worms.
In your opinion.
DonTadow said:
Eh, you're not going to stop calling it cheating, either way i guess, so I fail to see a reason that i should reexplain what a mechanic is and what fudging actually is. All I can say is stick to your day job and don't ge a job as a game designer because your naivity of game terms is fairly apparent. Feel free to call a lot of other people on these boards cheaters and Im sure they remarks will be much harsher than mine.
No, I'm not going to stop calling it cheating. It's legitimate cheating. It is cheating blessed by the rules. I do it myself. But it's cheating. Your character should be dead, and isn't. Call it resurrection, call it heroic luck, call it a bacta tank or an Egyptian coffin or whatever you like. It's all part of a spectrum of choices that allow the story to continue, and no choice is better than any other.
You can call me names, and mock me, and call me naive and brag about your vast experience and understanding all you want.
I'm not going to reply to that, because it has nothing to do with the argument, and reflects poorly on you and your position that you have to resort to such things in order to bolster yourself.
DonTadow said:
As for your argument,m they are both mechanics which I've said. HOwever, there is nothing unrealistic from a fantasy point of view for a hero to do an amazing maneuver to avoid death. Now, when I say "realistic" I am comparing it to the example of the hundreds of fantasy mediums where heroes defy the odds. This is realism in a fantasy setting. This is as opposed to the resurrection spell mechanic which no fantasy medium uses. It is unrealistic in a fantasy setting. D and D came about by wanting to recreate those great fantasy stories you see and read. When we talk about realism, we talk about trying to get as close to that as possible. Since there is no repeat ressurection in these mediums, it is safe to say that it does not belong.
You are wrong.
D&D makes the rules for itself. It is a different imaginative arena that deals with different problems than fantasy authors. A fantasy author never rolls a d20 on a table to determine whether or not his main character dies. He or she simply decides that it is so, and thus, it happens.
Resurrection is no more or less strange than some mysterious, guiding force that magically steers killing blows away from you at the last possible second.
DonTadow said:
And now we have the "I don't really care" ending.
That's because on a very real level, I don't care. You're going to play your game your way, and I'm going to play my game in mine. This is relative. It truly is.
DonTadow said:
Odd, we both like the same thing, but your way really doesn't achieve that effectively. Not my opinion, but a fact considering no other medium uses resurrection to symbolize heroic acts. How much of a threat is death when I can go to the corner store temple and buy a resurrection fairly cheap, by traditional treasure standards. You say this is a tomato/tomato evidence, but outside of the argument "they both can't really happen", you fail to really prove it.
It's not your opinion, but a fact.
Huh.
Well, I guess I'll have to go back and tell the players in the numerous campaigns I've run that they didn't actually have fun, like they thought; and the game wasn't actually heroic or epic, like they thought; and death wasn't painful or the Raise Dead spells they cast weren't big plot points and poignant moments that drove the plot and moved the adventure.
No, we were all deceived. We didn't have fun. The game didn't work.
Why? Because ... "DonTadow" ... on a message board said so.
I wonder if they'll be convinced?
DonTadow said:
I respect your opinion, but don't knock other peoples opinions when yours has far too many flaws.
If you respect my opinion, you have a strange way of showing that respect by calling me naive, ignorant and uninformed simply because I disagree with you.
I can honestly say that I respect your opinion, because I'm sure it works for you, and because I'm sure your players have fun and your game runs smoothly.
What you need to realize, though, is that the problems you see are your opinion, and do not apply to anyone else besides you.