Quasqueton said:There are inumerable core ways to die in this game, including many, many magical ways, from low levels to high levels.
Getting eaten by a barghest is always fun:
http://www.d20srd.org/srd/monsters/barghest.htm
I haven't yet incorporated weapons like those in Stephen Brust's writings which deliberately destroy the soul, but I've toyed with the idea once or twice.
Quasqueton said:There are just three* core ways to come back to life, and they all require a mid- to high-level cleric, 5,000, 10,000, or 25,000 gold pieces worth of a specific component. And the "cheapest" requires the intact body and a level loss. Yet people consider this too easy?
Different strokes for different folks. Some people think it should happen once or twice in a campaign, and substitute or deploy elements that prevent it from happening.
Quasqueton said:Jeez. I've made raise dead as readily available to the PCs as I possibly can, and there are still a score of dead PCs through 3 campaigns. My current campaign started at 9th level and is now 11th level, and there have been 2 permanent PC deaths (0 raises).
Oh, absolutely. So have I.
Has nobody ever been in a game where the only cleric in the party got capped?
That's always a fun one. The slow motion "Nooooooo!" amongst the other party members is always so delicious.