After almost 50 sessions I've come to a conclusion that the rogue is a problem. Our group originally consisted a wizard, fighter and a bard. At 5th-level a halfling rogue joined the group and stayed with them for about 30 sessions. During those sessions I repeatedly noticed how problematic this class is.
Sneak attack is useless in surprisingly many ways. Quite often circumstances ruin sneak attacks, because opponents fly, attack from long distance, attack from water, fight in tight spaces etc. Also several monsters have immunity to criticals. Big monsters also pose problems because they can be very difficult to get around, especially due to their reach. Multiple opponents also impose a bit of a problem for a backstabber. Mobility is required to efficiently flank your opponent and halflings (the official rogue race!) don't have that luxury. And even if you flank and successfully sneak attack a 1st-level orc warrior, you still have to move 30 ft away and get behind that second orc...
Also rogues and traps give me a headache, because they are one of the most unforgiving and individualistic aspect of the game. While other characters wait in the background, the rogue either disables the trap or dies trying. This has been happening in our games and I don't see anything even remotely resembling a cooperative game when the party rogue finds a trap and tries to disarm it.
For some reason this player has decided to make another rogue, which is very gallant of him but I'm afraid that the awkwardness we have seen so far will continue unchanged.
Sneak attack is useless in surprisingly many ways. Quite often circumstances ruin sneak attacks, because opponents fly, attack from long distance, attack from water, fight in tight spaces etc. Also several monsters have immunity to criticals. Big monsters also pose problems because they can be very difficult to get around, especially due to their reach. Multiple opponents also impose a bit of a problem for a backstabber. Mobility is required to efficiently flank your opponent and halflings (the official rogue race!) don't have that luxury. And even if you flank and successfully sneak attack a 1st-level orc warrior, you still have to move 30 ft away and get behind that second orc...
Also rogues and traps give me a headache, because they are one of the most unforgiving and individualistic aspect of the game. While other characters wait in the background, the rogue either disables the trap or dies trying. This has been happening in our games and I don't see anything even remotely resembling a cooperative game when the party rogue finds a trap and tries to disarm it.
For some reason this player has decided to make another rogue, which is very gallant of him but I'm afraid that the awkwardness we have seen so far will continue unchanged.
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