Zappo
Explorer
There is a huge difference there. With Climb, Jump, Swim and similar, in many situations you need the entire party to climb, jump or whatever, and making the entire party fly is relatively tough. Making the entire party fly permanently is impossible, unless you are well into high levels, and even there it takes a lot of resources. The skills are always available.green slime said:Only as much as Jump and Climb skills become pointless because of the Jump and fly spells.
OTOH, a single Tongues spell cast on the charismatic member of the party takes care of all language problems in 90% of the situations. And when the party caster is 11th, he can permanency it. No need for "magic items shops" or whatever, but if you have one handy, you can buy a helm of comprehend languages for several times less than an item with permanent flight, though it only allows for understanding of any language.
IME, players take their bonus languages from high Int, then some casters take some outsider or elemental language, and that's about it. The reasons are that the bonus languages from high Int coupled with the racial free languages are enough to cover all common languages. In campaigns with lots of languages, I've noted that the skill becomes even less useful, and the result is that players just invest in tongues and comprehend languages magic.