Joshua Randall
Legend
I think Spring Attack is very good for the other warrior-type in a group of PCs. This could mean a melee-oriented rogue in a standard group of 4 PCs, or it could mean a fighter as the 5th character in a group of 5 PCs.
The Spring Attacker can use it to protect the soft parts of the group (the mages and to a lesser extent the divine casters) while still getting to do some damage.
For example, suppose the Spring Attacker is occupying a crucial square that prevents a big enemy from charging the mage and squishing him. But, there's another enemy a few squares away. With Spring Attack, the character can spring over to the second enemy, attack, then spring back into position to block the charge from the big enemy.
Spring Attack can also be useful for a skirmisher type of character whose goal is to close with the enemy and wreak havok in their ranks. There's nothing that says you have to spring back to where you were -- you can move forward 3 squares, attack someone, and then move forward another 3 squares. Meanwhile, the tank fighter in your group closes with the target you just attacked (moving only 4 squares total, most likely) to keep the enemy engaged while you continue springing about.
I don't know if Spring Attack is mathematically a powerful feat, but it gives you more options, and to me that is what I enjoy the most about D&D combat. Standing in a square trading full attacks is deadly dull -- Spring Attacking is interesting.
The Spring Attacker can use it to protect the soft parts of the group (the mages and to a lesser extent the divine casters) while still getting to do some damage.
For example, suppose the Spring Attacker is occupying a crucial square that prevents a big enemy from charging the mage and squishing him. But, there's another enemy a few squares away. With Spring Attack, the character can spring over to the second enemy, attack, then spring back into position to block the charge from the big enemy.
Spring Attack can also be useful for a skirmisher type of character whose goal is to close with the enemy and wreak havok in their ranks. There's nothing that says you have to spring back to where you were -- you can move forward 3 squares, attack someone, and then move forward another 3 squares. Meanwhile, the tank fighter in your group closes with the target you just attacked (moving only 4 squares total, most likely) to keep the enemy engaged while you continue springing about.
I don't know if Spring Attack is mathematically a powerful feat, but it gives you more options, and to me that is what I enjoy the most about D&D combat. Standing in a square trading full attacks is deadly dull -- Spring Attacking is interesting.