GMforPowergamers
Legend
yes they react and notice (I don't remember ever even hinting they don't react) sometimes that is even the point.The idea is that the enemies notice you’re coming in every day or 12 hours or however long it is and react, they don’t just sit there sending out a new patrol business as usual when their last 4 didn’t return and let their number dwindle, they notice, they react,
in most cases (the ones the players are smart) it is not just planed for but hoped for... you go into the cave day 1 and day 2... but then day 3 you don't have to go to where they have the home field advantage... you get them to come to a place YOU have preped.
In the case of the us (I was a PC) vs the group of wizards we brain stormed "What is Ross going to have the wizards do in response" and were right more then half the time and were ready for it...
although a diffrent system we had a Vampire game that I made a fellow story teller laugh his but off (it was a larp and I was an assitant) one of my good buddies was playing an ex sabot who had an enemy of his sire... who had a whole pack that was a reoccuring issue, until he decided to go after the sire. I told the story teller to put a single ghoul guarding the main door to the ware house... then trap and set up ambushes on roof and in sewer... other story teller was like "So they can just walk in the main doors?" so I said I would answer in character but it was the same out of character for my buddy "I know my childer, he will see a heavy guarded hardened roof and sewer and a lax guarded main door and instantly 'know' that the main door is a trap, he will then split his forces roof and sewer to out think me"
It worked... the main story teller was flabbergasted... but when you know the player/DM and how they think you can work around it (sometimes)
except this assumes the players are just dumb brutes and not useing there heads or prepping for this.sending scouts to find your camp, setting up traps, preparing, and when the group comes in like they did day after day there isn’t just a single standard patrol,
if they can replace weak troops tomorrow why didn't they yesterday? For all this talk of a living breathing reacting world these monsters in these scenarios all seem to have just not had there best defenses up...alternatively they all fled in the night taking the objective with them, all your efforts chip, chip, chipping away at their number has been rendered moot and the next time you fight them they’re going to know it’s coming, they’ll know what the group can do and they’ll of replaced all the grunts you killed, potentially with something even stronger
and a realistic reaction of running from your fortified home and replacing your troops is showing you didn't care about defense beforeA realistic reactionary world should not let the 5MWD be in the players favour in these cases
why were they not properly armed and armoured to start? I get the high alert... but that level of alert is also off putting (you can't stay at code red for days)EDIT: ‘well at least there’s four less guards than there was last time’ should not be a worthwhile platitude when the remaining 26 are all now properly armed and armoured, on high alert, with double sized patrols and have prepared traps and defenses.