Justice and Rule
Legend
I have literally been told that Rage is too hard to operate.
What, is halving damage too much math?
I have literally been told that Rage is too hard to operate.
Do they like it because of the imbalance, or in spite of it?People say that, but a whole lot of new players are playing 5e right now, and liking it. Making big changes to the system they've adopted and greatly enjoy is by no means going to keep them.
I have no idea.What, is halving damage too much math?
Ignoring the possibility that they simply don't see a major imbalance?Do they like it because of the imbalance, or in spite of it?
I have seen posters claim that the choice of 2/day makes it hard to pick when to do it and when not to... the fact that you need a different number to add to damage and half damage.What, is halving damage too much math?
I hate to tell you, there aren't any RPGs out there that aren't non-ultra-simple-mechanics roleplaying games that satisfy your requirements.
Zero, non, zilch.
You can buy the "here are stumps of wood as chairs" version of the RPG, or you can buy ones with fancy chairs that require the end-user to do self maintenance.
There isn't anything else on the market. Not red box, not AD&D 1st, not AD&D 2nd, not vampire, not GURPS, not RIFTS, not mage, not shadowrun, not pathfinder, not call of cthulu, not ORE, not d6 SW, not paranoia, not ars magica.
The only ones that come close are ultra-simple ones that embrace near narrative styles, or ones that pretend it doesn't matter if the rules give one player control of a PC that has orders of magnitude more control and impact on the story than others.
That would fall under "in spite of it."Ignoring the possibility that they simply don't see a major imbalance?
That's ... not how it works. There is no "in spite of" when it's simply not an issue for many people.That would fall under "in spite of it."
I have no idea.
I also don't understand how putting rest limits on the Battlemaster's basic fighter abilities makes it more simple than having them at-will, but the 'simplicity' people seek is far too complicated for me to understand.
I have seen posters claim that the choice of 2/day makes it hard to pick when to do it and when not to... the fact that you need a different number to add to damage and half damage.
That's ... not how it works. There is no "in spite of" when it's simply not an issue for many people.