painted_klown
First Post
Thank you for your input. The line I quoted from you seems to be a "general consensus" (of sorts) that I am noticing among players online.5e has brought me back to the WotC fold in a major way.
Since the earlier editions do not seem to be beginner friendly (and with nearly everything out of print), I am looking toward 5th edition as my probable gateway to becoming a DM.
I still plan to play Pathfinder when I can, but from reading about how RPGs are played, it seems the DM/GM is the one who actually "gets to play" the game any time they want. What I mean is that you can spend your non-session time planning adventures, pouring over books for ideas, ect.
I am the kind of guy that is attracted to that idea. Really dive in, learn the system up, down, sideways, front, and back. Then use that knowledge to run fun games for the players.
I am sure it's a LOT of fun being a player, but you are only really getting to play during the actual game session. The DM/GM gets to play all week while planning & building their adventure world.
Although I have NO idea of how to actually go about this, my brain is already swirling with different ideas I think I would like to try.
Someone please correct me here, but couldn't you simply take a preplanned (store bought) module, and use the adventure to make your own out of it? What I mean is, use the same amount of combat and the same creature stats, but simply change the name of the monsters to whatever you want to use. Same thing with location. Instead of telling your players you are in a castle (or whatever) you can change the setting to exploring any other building/structure, and so on. I hope that makes sense as it does inside my head. LOL!