And? The fighter is in the same boat. They can boost their DEX, but then they're ignoring the class abilities that use WIS; the paladin has the same choice.A paladin, especially one with no shield, will end up with a rather poor reflex save.
And? The fighter is in the same boat. They can boost their DEX, but then they're ignoring the class abilities that use WIS; the paladin has the same choice.A paladin, especially one with no shield, will end up with a rather poor reflex save.
I like STR paladin.
...
Otherwise, it is pretty good. As a defender, what you lose in damage from the divine challenge you balance out by having far better attacks of opportunity.
The thing is currently, we mainly have martial feats available, and getting to the feat requirements means spreading your points even more. A paladin, especially one with no shield, will end up with a rather poor reflex save.
No one is counting on OAs for damage output. His point was that losing a few points of damage off of divine challenge is made up for by doing more damage with OAs (not to mention hitting more with OAs). It all depends on the DM, in any case. If a DM never has monsters go against the mark, you'll never see the divine challenge damage anyway. Or if monsters never provoke OAs, same deal there.Err.....yeah.
Counting on OAs for damage output in combat is....how shall I put this....very "campaign dependent".
Being a defender (paladin) means being painful to avoid. Unlike a Fighter, a Paladin's defender qualities depend on one ability score. That ability score is only maxed on one of the two proposed builds.
That's lame, IMO.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.