Wulf Ratbane said:![]()
Try giving the 13 year old what he wants. He doesn't want your touchy feely social game. He doesn't want to explore nuances of character.
He wants to kill things and take their stuff.
Like it or not, this is the essence of D&D.
We could discuss what's at work in the mind of the adoloescent male, but why bother with the psychobabble? It's really very simple.
WOTC gets it. Why can't you?
Wulf
Well, I could, but then the rest of the group would groan with pain, look at me with heart-broken eyes and jump to the next game that offers them something else besides monster hack and infinite character optimization. What I'm trying to offer is something besides clitches and straight-forward action. If I don't do that then I don't see any point in running games.
In the past I have run very high magic, high fantasy, hack fests where entire world where literally blown to pieces and the very cosmos stood in awe of the PCs. I have had enough of those, especially since the current version (3.5) doesn't easily bend itself to describing such epic stuff without making me fall to my knees either in fits of hysteria and/or depression. The system is just too damn heavy to use for epic stuff, so I leave that alone and concentrate on levels 4 - 12: those I can manage without a problem, and even higher level PCs if I'm having a good day.
So, yes, I get that the kid wants to play a hack fest. Been there, done that. What I don't get is how I can offer him a good game without ruining my own fun and, probably, everyone elses along the way?