NewJeffCT said:
... We seem to have far fewer rules disputes than in the past - they were a weekly occurence in 2E days, and they would sometimes get fairly heated. Any rules disputes at all in 3E seem to be few & far between....
Well, I am not sure how well the frequency of 'rules disputes' tracks the complexity of the game system in question. E.g. Rolemaster is a rather complex game, but all the rules are clearly presented, so there are few 'disputes' (though you have to hunt a while to find the relevant rule/chart).
NewJeffCT said:
Our gaming problem is not finding gamers (we can find plenty of those) - it is now that we're all in our 30s, with one guy in his early 40s - we just do not have the time to devote to gaming. Two of us are married with non-gaming wives and we have 3 small children between the two of us. Our group DM had major surgery. The DM's best friend has an odd job that requires him to work alternate Friday nights or Saturday nights. The two guys that can make it weekly are the old time stereotype of geeks: unmotivated geeky types with no social lives.
This observation actually supports my point -- albeit specifically from a DM's perspective. Given these kinds of demands, a number of DMs I know find it very difficult to find the time to properly prep for 3e games.
Remember: the DM has to know
all the rules (including all the optional ones that are going to be used), has to prep all the statblocks, keep track of every NPC's abilities during the session, keep track of the PCs' abilities between sessions (in order to plan new encounters) and so forth.
In contrast, the demands on players are pretty minimal. Indeed, one can be a good player and
know only those rules that apply to the character she is running.
This is why, in the future, I will be most happy to
play in 3e games, but will probably never DM the system again. (There are other reasons, but this is the one relevant to the current debate concerning 3e's ability to keep 'greying' players.)