Tallarn said:Most useful for archers, rogues (who like to shoot in the first round for sneak attack, then Quick Draw, Tumble and Flank after that) and two weapon fighters.
Henry said:Well, assuming "style, baby!" is not sufficient...
Alternately, a fighter has JUST used two of his melee attacks to down his opponent and has a third attack coming. the only opponent is at range. He can (A) waste it, because he's already full attacking, or (B) free action draw a ranged thrown weapon and fire it off.
Storminator said:It's great when fighting a disarming foe. You're locked in close assault, trading full attacks, and he disarms you. With the feat, you quickdraw your second weapon and full attack him back. Without it you either draw your 2nd weapon and attack, or pick up your primary weapon and attack. Neither option gives you the full attack.
Also, if you get a surprise round and don't have a weapon drawn, you can quickdraw and attack. Without the feat, you can punch somebody. It's also great for that moment when witty banter switches to swordplay.
Any high level fighter should have it.
PS
Hardhead said:I had a rogue that used this trick a lot: you have someone you want to kill, like a guard, before they can yell for help. So, you walk up to them with out a weapon in your hand, and them not suspecting anything. And then, BAM! Draw your weapon and full-round attack them while they're still flat-footed. Loads of SA damage that'll kill any mook.
Altamont Ravenard said:Of course, since you surprise the guard, you only get a partial action. If you beat the guard's initiative on the first real round of combat, THEN you can full-sneak attack him.
AR
Works equally good with Sunder.Calico_Jack73 said:Didn't think about that. I've never had a DM that really used disarm all that much.