FreeTheSlaves
Adventurer
I would be looking more at this character in terms of his contribution to the party. An overpowered character steals significantly more thunder from his companions and by definition should be hanging out with higher level peers.
Is this character overpowered? I would think not but especially not so if the spells he fires off assist the frontliners to boot. I'd play such a character along the lines of biffing a haste for immediate contribtution to all and then either wade into weaker opponants (spellcasters who would be foolish to melee you) or one buff and then go.
Trying to compete, point for point with other core classes seems foolish. You should not be able to succeed in this matter but if you do then you'd better not; if you do encroach you'll only get whacked with the nerf stick when players complain of feeling unnecessary. I would prefer the nerf stick to the alternative - players walking.
Is this character overpowered? I would think not but especially not so if the spells he fires off assist the frontliners to boot. I'd play such a character along the lines of biffing a haste for immediate contribtution to all and then either wade into weaker opponants (spellcasters who would be foolish to melee you) or one buff and then go.
Trying to compete, point for point with other core classes seems foolish. You should not be able to succeed in this matter but if you do then you'd better not; if you do encroach you'll only get whacked with the nerf stick when players complain of feeling unnecessary. I would prefer the nerf stick to the alternative - players walking.