Is this a legal method of converting gp to xp

Have you considered buying and playing Diablo II? That sounds more like your sort of thing than table-top roleplaying games...

--Sam L-L
 

log in or register to remove this ad

Luis Figoo said:

For example would you get xp from a horse charmed or controlled into attacking you?

Only if it was an enemy of yours who did it. If you ask somebody to do it, it would not be a challenge.

Again: You get xp for overcoming challenges. Not for killing things.
The best way for you to overcome the 'challenge' of the horse would be to not buy it at all.

Therefore your friends should get all the xp for all the horses they have not bought to kill.

And a challenge that is so easy to avoid, isn't a challenge, and not worth any xp.


Now, if you choose a more difficult way to overcome the challenge than the ordinary one, you are free to do so. But it should not get you more xp than it would otherwise have been worth.
(The party that willingly foregoes preparing spells in the morning, even though they can, would get no more xp for the kobolds they kill, even if it thus became a more difficult task.)
 

hammymchamham said:
If I were Evil then I'd join in maybe.

Hm... you meant "If I were a deranged, petty evil bastard then I'd join in maybe." Even evil guys have their pride....

hammymchamham said:
If I were a DM, that horse just might have a few templates on it you weren't expecting (Psedonatural comes to mind).

Make it Pseudonatural AND Paragon. That'll teach him :D
 

Luis Figoo said:
How about these scenerios
i) I buy wild horses (before they are tamed). Since most animals fight back when cornered, its likely they would counter attack

ii) I hire the animal trainer along with the horse purchase. The animal trainer just gives the order to attack.

iii) I purchase warhorses instead :D

Evil.
And senseless, too. Your prober evil bastard would at least consider goint to an orphanage. But horses? That would make you unpopular with 13-year-old girls, no question.

Yeah it would seem evil well until you remember that whalers used to hunt whales just for their organs which produced a sort of perfume (still do i think)

Then there's those who kill off elephants just for their tusks, tigers for their skins (and other less savory parts), plus tons of other examples. None of those were for eating either.

Who told you that those guys are good? Have you read something like "Poachers, the cornerstone of our society"? Calling those guys non-evil is almost better than the "Hitler was a Buddhist" Headline in our national sensational rag "Bild"

Too little and players will come up with ideas like what i'm doing :p.

So they won't come up with that anyway?

As for metagaming, i could tell my DM that after fighting so much stuff and learning that i learn new fighting techniques and such in combat situations, it wouldn't make much sense for my fighter (int 14) not to think of arena combat being an equivalent help

Arena combat? Maybe. Killing tame horses (or any other animal or beast)? You're favored of Cyric, right?


There's an easy and effective way to gain XP:
1. Find monster (a).
2. Take sword (b).
3. Put pointy end (c) of (b) into (a).
4. Repeat 3. until (a) is (d)ead.
5. Repeat 1-4 until you level-up.

This, and other methods which are similar to that one, are summarily known as adventuring and are one of the main purposes of RPG.
 

Just do what they did in Knights of the Dinner Table, Capptured some owlbears, put them in a cage let them have baby owlbears and killed the owlbears, got xp, let owlbears have more babies, repeat.


I think you would get more XP, killing the 9th level expert butcher than the horses, as well as the animal trainer. And those people who capture wild horses got to be pretty tough after fighting all those wild horse, kill them to. Then after that kill some people in the town A low level adventuring party comes to town to stop you, kill them. Then a more powerful group comes, kill them as well. You will be getting XP for all of this and you never even had to leave your own town. You'll be epic in no time


Reading the first post here I couldn't help but notice it sounds a lot like Everquest. All those newb characters fighting the poor rats and wolfs ourside outside of Freeport until they get high enough level to fight the Orc that roams the zone. :p
 


KaeYoss said:


Hm... you meant "If I were a deranged, petty evil bastard then I'd join in maybe." Even evil guys have their pride....



Make it Pseudonatural AND Paragon. That'll teach him :D

haha yes, that is what I ment :) Now, if I were an evil Ranger or Druid, I would defenitly join in. You know, if the horses don't defend themselves, I'm just making horses as a sepices better off by moving evolution along, killing these week, defensiless horses along. And if the horse kills me, and is now better off knowing how to defend itself. Its all survival of the fittest :)

And as a DM, I just may have a Titanic horse come along, or monster of ledgened :) Or just a Dire Horse, at least thats CR 4. No to mention, MM2 sayas "These aggressive, wild equines..." so perhaps they'll at least fight back :D
 
Last edited:


It's not about rules

Your initial question asked if there were "any rules prob[l]em with this," but you asked the wrong question.

It's not a matter of rules, it's a matter of being a good sportsman/gamesman. Let me give you some examples.

In Monopoly is there a rule that says you can't get up from the table in the middle of your turn and not come back for 3 days? No, there's no rule about how long each player has to take his/her turn. Is there a rule that says you can't pour water on the board, moving all the pieces around and making it difficult to figure out where to put them back? No, there's no rule about pouring water on the board. Is there a rule about turning up the heat in the room so that it becomes so uncomfortable that other people have a hard time thinking clearly? Nope, again, no rule about the temperature in the room.

Yet every single one of those is a meta-rule, a simple socially-accepted "rule" of being a good sport and playing the game fairly. It's automatically assumed that these meta-rules exist, and that the people playing the game will simply "know" when they are being broken. No one bothers to put these "good sportsmanship" rules in the game because they would take thousands of pages and still not cover everything.

Your proposal is a perfect example of poor sportsmanship. Can you do it? Sure, and you can pour water on the Monopoly board, too. Does that make it right? No.
 

About being evil:
Putting aside the DM by DM variation of alignment (thus no stright alignment answer can ever be given), here's an easy way to rectify that.

Dislike animals as part of your character and the same time remeber to add in some characteristics to help you become good , such as having a softspot for children and elderly. Set up a situation where you'll be hurt or almost hurt by a horse. Cultivate a hatred for horses, you now have as good a reason as any for killing horses. Next, do more good deeds, like saving people (not difficult to find those). Depending on DM, saving sentient life may prove more "good" than animal killing

btw, i've always disliked bring alignment to any argument, it does nothing at all.

About being a good sport or playing some MMORPG:
Our group has played since first ed (for D&D anyway). Theres not much we've not done, from serious RP, to the numbers game to what not. All of those are facets of the same D20 which is an RPG. This little exercise is part of the same D20, except it helps our group isolate and fix loopholes.

Heres something to think about
There is no correct way to play, everyone like different things about a game at different points of time in their life. As long as the game players have no complaints, it is perfectly acceptable

Pax:
A good point about the bullrush. However, if it was a confined space, with no visible exit, would the animal not be forced to attack? As for the bait the theives' guild trick, its been done that in another campaign :D. Well killing things to learn how to kill things better.

That description of killing things to learn to kill things better would fit most nobles hunting for sport.

Regarding the challenge thing. I double checked the DMG to see if my memory was wrong and it said this at the start of the chapter
"When the party defeats monsters,m the DM awards the party XP". In fact other than the story award, there is little talk regarding challenge, goals or what not


Caliban:
Regarding the charm/control thing, that opens another can of worms. For example, would a warrior mounted on a warhorse net you the horse xp if you defeated both? Would the horse not be considered controlled?

Since Charm monster/Dominate lasts for days on end, in a astral/etheral blocked dungeon where the caster sends these charmed/dominated in attacking waves, does that mean you net 0 xp for the entire process if the wizard uses a single teleport to escape into a scry protected area?

Using the straight defination of XP reward in the DMG, for summons, i agree, for charm (and for that matter leadership) i don't.

As for the reputation thing, yes i know it would be silly, i'll place that as a RP disadvantage though. Nothing that can't be solved with some creative thinking. It would also be a hush hush affair, so few would even know ;)

KaeYoss:
Just a clarification. Actually it wasn't poaching. It was perfectly legal for whale hunting and such (for a time at least). It would have been as evil at that time as it was for anyone doing their job.

As for the little girls, well i would tell them
"Hey little girl, here's a dog. Its just like a horse with a long snout and 4 legs!" ;)

hammymchamham:
Thats a good point, i helping evolution along :p

Fast Learner:
There is a difference here from your monopoly example. Its using the game's rules for maximum advantage (btw our entire group come up with these ideas as well), though your temperature idea is interesting :p
 
Last edited:

Remove ads

Top