Luis Figoo said:
About being evil:
Putting aside the DM by DM variation of alignment (thus no stright alignment answer can ever be given), here's an easy way to rectify that.
Dislike animals as part of your character and the same time remeber to add in some characteristics to help you become good , such as having a softspot for children and elderly. Set up a situation where you'll be hurt or almost hurt by a horse. Cultivate a hatred for horses, you now have as good a reason as any for killing horses. Next, do more good deeds, like saving people (not difficult to find those). Depending on DM, saving sentient life may prove more "good" than animal killing.
You can dislike animals all you want; killing one without what canbe OBJECTIVELY described as a good reason, is still evil, regardless.
Your hatred for horses justifies it as bing "in character" but
not for being "good" ... does an extreme hatred for small children, make themurder of small children
not an evil act?
Nope.
btw, i've always disliked bring alignment to any argument, it does nothing at all.
... nothing except point out the consequences of your actions. If a paladin pulls the "slaughter horses for levels" trick, s/he
loses their Paladin status. *pfft*, gone.
Pax:
A good point about the bullrush. However, if it was a confined space, with no visible exit, would the animal not be forced to attack?
Son, I'm willing to bet
money you've not spent ten consecutive minutes in the company of a real, live horse that wasn't tied to a post or the like, in your entire life, have you?
Horses are
herbivores ... with the exception of a mare defending her offspring (maybe), and a stallion protecting his herd of mares (guaranteed), a horse will
exceedingly rarely act aggressively to something it perceives as a threat.
If the enclosure is complete ... thent he horse will run about the edge of the enclosure, seeking (in a mindless panic) to find an escape route. It will
FAR more likely attack the corral
fence (etc), before it turns on you.
And regardless, it's not an obstacle you need to overcome, so you won't get XP for it at all. Frankly, you might get a NEGATIVE award for even
trying such a lame stunt.
That description of killing things to learn to kill things better would fit most nobles hunting for sport.
Which is why Lawful Good nobles (heck, if you look at real-life medieval and renaissance history, good aligned at
all) are so rare.
And not every nobleman hunts, and of those that do, not every one does so
purely for sport. One needn't lack enjoyment of the hunt, for the hunt to be intended to feed oneself.
Regarding the challenge thing. I double checked the DMG to see if my memory was wrong and it said this at the start of the chapter "When the party defeats monsters, the DM awards the party XP". In fact other than the story award, there is little talk regarding challenge, goals or what not.
Reread it; it also states that "defeat" does not mean
kill. I distinctly recall a passage about wether or not sneaking past a Minotaur was a challenge to be defeated, or not; it indicates that
if the party needed to get past the Minotaur to reach, say, a treasure vault they needed/wanted to loot ... then simply sneaking by earns full XP. IF, however, the minotaur is just napping along a side hall, even SLAUGHTERING it earns ... nothing. Nada. Dipkiss.
Caliban:
Regarding the charm/control thing, that opens another can of worms. For example, would a warrior mounted on a warhorse net you the horse xp if you defeated both? Would the horse not be considered controlled?
If the warrior was a paladin, and the mount was his or her bonded mount ... then no, you don't get XP. If the warrior was a Ranger or Druid, and the mount was their animal companion, then no, you don't get XP.
The concept is: animal companions, Paladin's Mounts, etc ... are all covered, XP-wise, by the class level of the "owning" character.
Since Charm monster/Dominate lasts for days on end, in a astral/etheral blocked dungeon where the caster sends these charmed/dominated in attacking waves, does that mean you net 0 xp for the entire process if the wizard uses a single teleport to escape into a scry protected area?
Is the goal to escape? IF so, the escaping character(s) earn full XP for defeating the SOURCE of the charmed monsters ... but none for the monsters in question.
Using the straight defination of XP reward in the DMG, for summons, i agree, for charm (and for that matter leadership) i don't.
Followers due to leadership are part of the leader's XP awards. Defeat him, get the XP; fail, get nothing. If defeating him requires you to slaughter scores of lower-level followers ... well, them's the breaks, the enemy Leader DID pay for the feat, and work on CHA and other benefits to push their Leadership score up.