Luis Figoo said:About being evil:
Putting aside the DM by DM variation of alignment (thus no stright alignment answer can ever be given), here's an easy way to rectify that.
Dislike animals as part of your character and the same time remeber to add in some characteristics to help you become good , such as having a softspot for children and elderly. Set up a situation where you'll be hurt or almost hurt by a horse. Cultivate a hatred for horses, you now have as good a reason as any for killing horses. Next, do more good deeds, like saving people (not difficult to find those). Depending on DM, saving sentient life may prove more "good" than animal killing.
btw, i've always disliked bring alignment to any argument, it does nothing at all.
Pax:
A good point about the bullrush. However, if it was a confined space, with no visible exit, would the animal not be forced to attack?
That description of killing things to learn to kill things better would fit most nobles hunting for sport.
Regarding the challenge thing. I double checked the DMG to see if my memory was wrong and it said this at the start of the chapter "When the party defeats monsters, the DM awards the party XP". In fact other than the story award, there is little talk regarding challenge, goals or what not.
Caliban:
Regarding the charm/control thing, that opens another can of worms. For example, would a warrior mounted on a warhorse net you the horse xp if you defeated both? Would the horse not be considered controlled?
Since Charm monster/Dominate lasts for days on end, in a astral/etheral blocked dungeon where the caster sends these charmed/dominated in attacking waves, does that mean you net 0 xp for the entire process if the wizard uses a single teleport to escape into a scry protected area?
Using the straight defination of XP reward in the DMG, for summons, i agree, for charm (and for that matter leadership) i don't.
Pax said:You can dislike animals all you want; killing one without what canbe OBJECTIVELY described as a good reason, is still evil, regardless.
Your hatred for horses justifies it as bing "in character" but not for being "good" ... does an extreme hatred for small children, make themurder of small children not an evil act?
Nope.
Pax said:... nothing except point out the consequences of your actions. If a paladin pulls the "slaughter horses for levels" trick, s/he loses their Paladin status. *pfft*, gone.
Pax said:Son, I'm willing to bet money you've not spent ten consecutive minutes in the company of a real, live horse that wasn't tied to a post or the like, in your entire life, have you?
Pax said:Horses are herbivores ... with the exception of a mare defending her offspring (maybe), and a stallion protecting his herd of mares (guaranteed), a horse will exceedingly rarely act aggressively to something it perceives as a threat.
If the enclosure is complete ... thent he horse will run about the edge of the enclosure, seeking (in a mindless panic) to find an escape route. It will FAR more likely attack the corral fence (etc), before it turns on you.
Pax said:Which is why Lawful Good nobles (heck, if you look at real-life medieval and renaissance history, good aligned at all) are so rare.
And not every nobleman hunts, and of those that do, not every one does so purely for sport. One needn't lack enjoyment of the hunt, for the hunt to be intended to feed oneself
Pax said:Reread it; it also states that "defeat" does not mean kill. I distinctly recall a passage about wether or not sneaking past a Minotaur was a challenge to be defeated, or not; it indicates that if the party needed to get past the Minotaur to reach, say, a treasure vault they needed/wanted to loot ... then simply sneaking by earns full XP. IF, however, the minotaur is just napping along a side hall, even SLAUGHTERING it earns ... nothing. Nada. Dipkiss.
Pax said:If the warrior was a paladin, and the mount was his or her bonded mount ... then no, you don't get XP. If the warrior was a Ranger or Druid, and the mount was their animal companion, then no, you don't get XP.
The concept is: animal companions, Paladin's Mounts, etc ... are all covered, XP-wise, by the class level of the "owning" character.
Pax said:Is the goal to escape? IF so, the escaping character(s) earn full XP for defeating the SOURCE of the charmed monsters ... but none for the monsters in question.
Originally posted by Louis Figoo
Just thought of something, since as you say defeat does not mean kill. I could beat the animal(s) senseless, sell it, buy another one or bunch and continue (to prevent arguments that defeating the same animal nets no xp). Much better xp per gp ratio
Luis Figoo said:About being evil:
Putting aside the DM by DM variation of alignment (thus no stright alignment answer can ever be given), here's an easy way to rectify that.
Dislike animals as part of your character and the same time remeber to add in some characteristics to help you become good , such as having a softspot for children and elderly. Set up a situation where you'll be hurt or almost hurt by a horse. Cultivate a hatred for horses, you now have as good a reason as any for killing horses. Next, do more good deeds, like saving people (not difficult to find those). Depending on DM, saving sentient life may prove more "good" than animal killing
btw, i've always disliked bring alignment to any argument, it does nothing at all.
About being a good sport or playing some MMORPG:
Our group has played since first ed (for D&D anyway).
Theres not much we've not done, from serious RP, to the numbers game to what not. All of those are facets of the same D20 which is an RPG. This little exercise is part of the same D20, except it helps our group isolate and fix loopholes.
Heres something to think about
There is no correct way to play, everyone like different things about a game at different points of time in their life. As long as the game players have no complaints, it is perfectly acceptable
That description of killing things to learn to kill things better would fit most nobles hunting for sport.
Regarding the challenge thing. I double checked the DMG to see if my memory was wrong and it said this at the start of the chapter
"When the party defeats monsters,m the DM awards the party XP". In fact other than the story award, there is little talk regarding challenge, goals or what not
Regarding the charm/control thing, that opens another can of worms. For example, would a warrior mounted on a warhorse net you the horse xp if you defeated both? Would the horse not be considered controlled?
Since Charm monster/Dominate lasts for days on end, in a astral/etheral blocked dungeon where the caster sends these charmed/dominated in attacking waves, does that mean you net 0 xp for the entire process if the wizard uses a single teleport to escape into a scry protected area?
Using the straight defination of XP reward in the DMG, for summons, i agree, for charm (and for that matter leadership) i don't.
As for the reputation thing, yes i know it would be silly, i'll place that as a RP disadvantage though. Nothing that can't be solved with some creative thinking. It would also be a hush hush affair, so few would even know![]()
Just a clarification. Actually it wasn't poaching. It was perfectly legal for whale hunting and such (for a time at least). It would have been as evil at that time as it was for anyone doing their job.
As for the little girls, well i would tell them
"Hey little girl, here's a dog. Its just like a horse with a long snout and 4 legs!"![]()
There is a difference here from your monopoly example. Its using the game's rules for maximum advantage (btw our entire group come up with these ideas as well), though your temperature idea is interesting![]()
Clearly you simply don't understand the very basic concept of sportsmanship/gamesmanship.Luis Figoo said:There is a difference here from your monopoly example. Its using the game's rules for maximum advantage (btw our entire group come up with these ideas as well), though your temperature idea is interesting![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.