Damage
Negatives:
1) They are limited by the Str mod of the bow.
2) They can't get the nice 1 1/2 multiplier for a 2-H weapon.
3) They can't use power attack.
Positives:
1) Although their enhancement bonuses between arrow and bow don't stack, all other magical effects do. This means that hypothetically, they can have +23 in total bonuses (+9 non-enhancement from the arrow, +9 non-enhancement from the bow, +5 from GMW) as opposed to +14 for a melee weapon (+9 non-enhancement from the weapon, +5 from GMW)
2) They have fewer problems with DR, since changing ammunition is typically cheaper than changing melee weapons (and again, the effects of arrow and bow stack).
3) (Greater) Bracers of Archery.
4) They gain point blank shot.
Frankly, the only really strong advantage I note for melee for damage is Power Attack. Other than that, I'm only noting roughly a +13 damage advantage for 2-H melee (per attack, assuming max Str for a 1/2 orc Fighter at LV 20), or +7 for 1-H. In some cases, the ability to relatively easily pierce DR with the primary weapon will make up for this, with damage to spare. In the event that the archer is concerned about this, though, they could afford +5 (+3 for 1-H) (total) arrows to make up the difference (if their current ruleset and bow will allow d6 additional damage per +1 onthe arrow), at least in some combats. Frankly, I'd likely feel that the ability to attack earlier and more often would suffice.
I'm unclear as to the problem you describe.Question said:Archers are underpowered in the sense that, while you may get full attacks a lot of the time, your damage is very hard to increase.
Negatives:
1) They are limited by the Str mod of the bow.
2) They can't get the nice 1 1/2 multiplier for a 2-H weapon.
3) They can't use power attack.
Positives:
1) Although their enhancement bonuses between arrow and bow don't stack, all other magical effects do. This means that hypothetically, they can have +23 in total bonuses (+9 non-enhancement from the arrow, +9 non-enhancement from the bow, +5 from GMW) as opposed to +14 for a melee weapon (+9 non-enhancement from the weapon, +5 from GMW)
2) They have fewer problems with DR, since changing ammunition is typically cheaper than changing melee weapons (and again, the effects of arrow and bow stack).
3) (Greater) Bracers of Archery.
4) They gain point blank shot.
Frankly, the only really strong advantage I note for melee for damage is Power Attack. Other than that, I'm only noting roughly a +13 damage advantage for 2-H melee (per attack, assuming max Str for a 1/2 orc Fighter at LV 20), or +7 for 1-H. In some cases, the ability to relatively easily pierce DR with the primary weapon will make up for this, with damage to spare. In the event that the archer is concerned about this, though, they could afford +5 (+3 for 1-H) (total) arrows to make up the difference (if their current ruleset and bow will allow d6 additional damage per +1 onthe arrow), at least in some combats. Frankly, I'd likely feel that the ability to attack earlier and more often would suffice.