Is this right?

Eternalknight

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Draayg

Large monstrous humanoid



HIT DICE: 7d8+21 (52hp)

INITIATIVE: +1 (Dex)

SPEED: 30ft, fly 10ft (poor)

AC: 14 (+1 Dex, -1 size, +4 natural)

ATTACKS: Weapon +13 melee, bite +8 melee

DAMAGE: By weapon +6, bite 1d6+3

FACE/REACH: 5ft by 5ft/10ft

SPECIAL ATTACKS: Barbarian rage 3/day

SPECIAL QUALITIES: Damage resistance 5/-, fire resistance 10, darkvision 60ft, tremorsense, stoneskin

SAVES: Fort +8, Ref +6, Will +4

ABILITIES: Str 22, Dex 12, Con 16, Int 6, Wis 14, Cha 9

SKILLS: Intimidate +7, Listen +9, Spot +9

FEATS: Endurance



CLIMATE/TERRAIN: Temperate and warm land

ORGANIZATION: Solitary, pair, group (3-12) or clan (15-100)

CHALLENGE RATING: 5

TREASURE: Standard -50%

ALIGNMENT: Usually chaotic evil

ADVANCEMENT: 8-13 HD



Draayg are ruthless, aggressive killing machines native to the world of Xa'gorgorai. Before the Darkkings invaded and conquered that hellish place, the draayg led barbaric, tribal lives and were constantly at war with each other. Now they are willing servants of the Darkkings, united into one unstoppable force by their mighty masters.



Draayg are humanoid in appearance, standing between 8 and 9 feet tall. They have dragon-like scales which are usually a deep brown, but can range from light brown to nearly black. They have elongated faces like that of a crocodile; their teeth are very sharp and are used to rend opponents apart. Their bodies are broad and muscley, and a small pair of wings sprout from their backs which give them limited flying capabilities.



COMBAT



Draayg are ferocious in combat, usually only stopping once their victims have been torn apart.



BARBARIAN RAGE (Ex): Draayg are able to enter a rage three times per day. It functions like the barbarian's class ability.



TREMORSENSE (Ex): Draayg are aware of any movement on the ground within 60 feet. They must be on the ground to use this ability.



STONESKIN (Sp): A draayg is able to use the stoneskin spell once per day.
 

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Let's see.

Base Attack Bonus should be +12. (+7 Base, -1 size, +6 str.)

Saves: Ref and will are good saves for monstrous humanoids, so they should be: Fort +5, Ref +6, Will +7

There's probably more, but that's what I could see while looking over it quickly.
 
Last edited:


Rename some of the abilities, ie Barbarian rage to

Savage rage(Ex):The draayg can reach deep in there primal souls and find a savage rage, this acts liek a barbarians rage, and can be used 3 times per day.

and making them advance in character levels would be a good idea IMHO.
 

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