Acid_crash
First Post
The one thing that kind of bugs me about this game is that Cha is usually described as a person's force of will, and Wis as the person's common sense. So, why does Wis get the Will bonus and not Cha?
A house rule I want to try is to make Charisma the Will bonus and add the Wisdom bonus to initiative in addition to Dexterity, or even strip it from Dexterity completely. Wisdom gets all the perception related skills, so why not also include initiative (which is how fast a person reacts in combat when it starts) into the equation as well.
Now, Charisma is more important as it provides Will modifier, Wisdom is more important because it adds something to combat (either in addition to, or replacing, Dexterity for initiative) and now a person has to really think, at least a little bit harder, on which stat to give that low score to.
A house rule I want to try is to make Charisma the Will bonus and add the Wisdom bonus to initiative in addition to Dexterity, or even strip it from Dexterity completely. Wisdom gets all the perception related skills, so why not also include initiative (which is how fast a person reacts in combat when it starts) into the equation as well.
Now, Charisma is more important as it provides Will modifier, Wisdom is more important because it adds something to combat (either in addition to, or replacing, Dexterity for initiative) and now a person has to really think, at least a little bit harder, on which stat to give that low score to.