Certain grousers will chide your recommendation of a book not produced by WotC...Tome of Beasts has tons of good stuff for high level play, though.
Certain grousers will chide your recommendation of a book not produced by WotC...Tome of Beasts has tons of good stuff for high level play, though.
No, if you think the support is sufficient, you simply haven't tried it.
Sent from my C6603 using EN World mobile app
If you mean, the headache of try to write generic, mass-consumption AP material for the highest levels, I agreed. But, speaking for myself at least, I'd have no problem creating high level content for my group. I only have to worry about what they like/want/can do. Which has the obvious, two-fold benefits.There is a reason they didn't, accounting for full caster magic 15+ is a headache no one wants.
I'm just jealous so many of you play enough to have valid complaints about the lack of high level material!
I would think most people would reasonably consider a homebrew campaign fully supported. I think mine is. Fully allowed? Sure. But also fully supported. They've given me all the tools I need to run my story. How is this any different?If there are no official adventures like that at top tier, then I think its 100% fair to say that high level play is not fully supported. Fully allowed? Sure. But saying something is supported implies a little more than technically possible.
How often do you get to play? My group plays once every three weeks or so. It took us over a year to finish the Tiamat campaign. The DM bastardized subsequent APs so we could get through them in six months or so.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.