D&D 5E Is WotC ever going to release something high level? Even as UA test material?


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Wow, you guys are really crapping on CapnZapp for sticking to his guns, it must make you feel like reasoned genial people. I also think it's against forum rules.

I've played to 20th twice now in 5E. Full casters and their insane versatility and power are very hard to account. I've been the DM once and the player once, and there is no avoiding catering everything to the specific spells your PCs can cast of 8th and 9th level. I can handle the fighter swinging his sword really fast, Meteor Swarm and Wish are a bit harder to not break the fiction handling. All that aside, it seems unlikely that WotC actually intended to play beyond 15th level because they could have easily extended any of their larger adventures to include all levels. There is a reason they didn't, accounting for full caster magic 15+ is a headache no one wants.
 

There is a reason they didn't, accounting for full caster magic 15+ is a headache no one wants.
If you mean, the headache of try to write generic, mass-consumption AP material for the highest levels, I agreed. But, speaking for myself at least, I'd have no problem creating high level content for my group. I only have to worry about what they like/want/can do. Which has the obvious, two-fold benefits.
 



Comparing AL Modules to Hardcover adventures is not equivalent in any sense. AL Modules are generally one-off adventures which take place in the same world and time as the hardcover of their season. Their scope and duration are necessarily limited. Furthermore, they are not even available to you if your only means of purchase is the FLGS. Many players want a consistent, long term adventure in which they work towards a large goal. They are part of the world and have impact on it.

If there are no official adventures like that at top tier, then I think its 100% fair to say that high level play is not fully supported. Fully allowed? Sure. But saying something is supported implies a little more than technically possible.

Also the implication of at least one post that hard cover adventures do not require effort on the part of the DM is absolutely absurd. It is an entirely different preparation process. You have to (if you intend to run it well) fully read and understand all parts of the adventure, then you can adjust the outcome of player actions according to what is happening. Its far easier to just say "You find another wizard" in a home campaign, then logically adjust the course of the campaign when players cause a major change. If you are reading from the pages of a hardcover for the first time at the table while running it, you are probably doing a bad job.
 

I'm just jealous so many of you play enough to have valid complaints about the lack of high level material!

How often do you get to play? My group plays once every three weeks or so. It took us over a year to finish the Tiamat campaign. The DM bastardized subsequent APs so we could get through them in six months or so.
 

If there are no official adventures like that at top tier, then I think its 100% fair to say that high level play is not fully supported. Fully allowed? Sure. But saying something is supported implies a little more than technically possible.
I would think most people would reasonably consider a homebrew campaign fully supported. I think mine is. Fully allowed? Sure. But also fully supported. They've given me all the tools I need to run my story. How is this any different?
 

How often do you get to play? My group plays once every three weeks or so. It took us over a year to finish the Tiamat campaign. The DM bastardized subsequent APs so we could get through them in six months or so.

We play every fortnight or so. I run a campaign that meets monthly. So not bad, but a long way from EPIC!
 

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