Philotomy Jurament said:I'm not proposing that resources are infinite, but rather that the fragmentation is finite, as well. There would come a point when the fragmentation would cease, some companies would drop out, et cetera. I don't think returns would be "ever diminishing."
As long as the customer base continues to fragment, there's fewer resources - profits - for everyone. There comes a point when said fragmentation wouldn't matter, because there'd be no or negligible profit in producing content.
Of course, if I were in the business, making RPGs mainstream would definitely be a goal so my company could make more money. But I'm not. I'm looking at it solely as a gamer.
Then I submit that until you can adopt that alternate viewpoint, that your ideas are, at best, unrealistic and ill informed.
Well, yeah, I would think so.You're still assuming that continued growth is a self-evident "good." I don't think that's necessarily the case. I don't have a problem with a smaller hobby.
Again, see above. Smaller is not a good thing.
I'm not against an introductory system. Sounds okay to me. New blood is fine, too. You need some new players to maintain the hobby, even it is a small hobby with no overall growth.
New blood means growth, so your statement makes no sense.
Actually, that's the kind of thing that would keep the fragmentation from continuing indefinitely. Some content providers would drop out, the market would adjust, et cetera. That's especially true if there is "needless" competition out there.
In any case, it was just an offhand comment, and it won't happen, so I have no desire to beat the subject to death. The biggest RPG companies will always churn out more product and seek to grow the market. And if history is any guide, we'll continue to buy it. And the carousel will keep going 'round. (Except for a few grumpy old guys who'll get off and play with their outdated 3E stuff the rest of their lives.)![]()
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Thankfully, this has been the case so far. But with a sudden, not pleasant shift in the market and things like the tiered distribution system collasping in on itself for all but the largest publishers, we're now in a race to find new ways of getting content out to the public. The old system is, as all systems do, collapsing. The question is - will RPG producers adapt, or perish?