It was released as part of the Divine Sense paladin ability, in its description.
Huh. Learn something new every day.
It was released as part of the Divine Sense paladin ability, in its description.
Here's a very interesting read in reference to that : New Coke didn't fail. It was murdered.New Coke debacle
The whole situation was entirely of their own making. If it's the case that they accidentally put Strahd under CC because they were in a rush to make this change (even though no one expected to put the SRD under CC), that's a pretty huge blunder, and it speaks to some incompetence and lack of communication. I also find the idea that they were unjustly put under time pressure to be ironic, since they were initially going to give 3rd pp one week to accept the new OGL.For pity's sake - it isn't like we gave them any TIME to think it through, now did we? We put them under time pressure, and then we complain that they didn't take time to think things through?
I guess there's no pleasing some people.
Wow, the parallels to D&D shenanigans seem pretty strong.Here's a very interesting read in reference to that : New Coke didn't fail. It was murdered.
What that suggests to me is that the pro-OGL faction cared more about locking in its gains than about protecting a handful of names.While there are undoubtedly multiple factions, I'm not sure any of them are doing particularly great. Even this move to the CC license seems ill thought through - I find it hard to believe they would have released Strahd into the wild if they'd thought it through properly.
The answer to all 4D chess questions not involving Spock is the same:IANAL, though I see two possible strategies that might be at work here:
First, they split the party. Most of the power in the recent revolt came from the number of 5e players that joined in. Releasing the 5.1 SRD in CC, may defuse this contingent, leaving only Pathfinder, OSR, indie RPGs, etc. and their fans.
Second, if 5e content creators move to the 5.1 SRD, the tapestry of open game content that hand from the OGL 1.0a starts to unravel. ORC and other licenses, as well-meaning as they are, maybe playing into this, helping to accelerate the unraveling. Look at an OGL statement in the back of your favorite TTRPG or product and see the long list of copyright holders and IP the work relies on, this is the tapestry of open game content that content creators and designers have been weaving for the last 20+ years, and is a huge part of what makes the OGL 1.0a so dear.
There may be more that our lawyer friends or those more experienced with the OGL may be able to point out.
Eh. As some have noted elsewhere new Coke was also decidedly not liked by a ton of people. Me and my mom especially.Wow, the parallels to D&D shenanigans seem pretty strong.
I can't say I'm convinced. Normally, I kind of like Mother Jones, but their thesis that it was murdered is kind of built on an anecdote that I think they're blowing out of proportion.Here's a very interesting read in reference to that : New Coke didn't fail. It was murdered.
Never tasted the stuff, I spent the entire controversy in my mother's womb. But the parallels as described to the events around 4E and it's rollout sure are familiar (speaking as som5who did not care for 4E).Eh. As some have noted elsewhere new Coke was also decidedly not liked by a ton of people. Me and my mom especially.
I loved 4e till it’s flaws burned me out. I still can’t really stand it.Never tasted the stuff, I spent the entire controversy in my mother's womb. But the parallels as described to the events around 4E and it's rollout sure are familiar (speaking as som5who did not care for 4E).
Parallels were definitely drawn around here with 4e as well. However you feel about 4e as a game you liked or didn't like, there were substantial groups on both sides that agreed it didn't fit the same groove as prior editions (the disagreement was fundamentally whether that was good or bad). And while 3e also shifted the game onto a more unified/regularized footing, it heavily marketed itself as "Back to the Dungeon!" in an effort to tie closer to the original, Basic, and 1e versions (compared to the setting/story heavy 2e). 4e had to fight against the success of those prior marketing efforts and ended up with a fairly lame "Ze game remains ze same..." In the end, it didn't seem to be very successful at getting people to square the new structures and styles with the old, established identification.Never tasted the stuff, I spent the entire controversy in my mother's womb. But the parallels as described to the events around 4E and it's rollout sure are familiar (speaking as som5who did not care for 4E).
Yeah basically I know quite a few people who feel like this about it:However you feel about 4e as a game you liked or didn't like, there were substantial groups on both sides that agreed it didn't fit the same groove as prior editions (the disagreement was fundamentally whether that was good or bad).
My dad still wants to rant about certain ex-presidents and ex-Doctors Who decades later. (Matt Smith can't hurt you any more, Dad.)The important thing is that people still feel the need to rub it in ten years later.
Psychic damage is real damage...My dad still wants to rant about certain ex-presidents and ex-Doctors Who decades later. (Matt Smith can't hurt you any more, Dad.)
I can't say I'm convinced. Normally, I kind of like Mother Jones, but their thesis that it was murdered is kind of built on an anecdote that I think they're blowing out of proportion.
There was definitely an issue with brand strength and identification with that brand, which meant that Coke's marketing for New Coke ended up in competition with their old marketing successes. They somehow had to push this new formulation while still tying it to Coke's timelessness, nostalgia, and the mystique of its 'secret formula'. They'd even sold Coke syrup as a home remedy for nausea for decades before trying to switch to New Coke. So, yeah, they faced a backlash that may have started as a smaller, hard core, but it was the more persuasive sentiment in the end.
Lesson to take away: be careful with any identification with the brand you try to generate with your marketing - it may prove stronger than your ability to change it.
At the time, I don't think anybody was sure it was sustainable. Cherry Coke, launched at the same time, was the first non-main Coke other than Diet to prove they could have multiple varieties of sweetened Coke in the market. In the end, they did offer both and New Coke lasted until 2002.I think the question was: why not offer both...
I am not sure they are even playing chess... they did not revoke the OGL, so anyone can still use it just fine. WotC does not really care about the OSR anyway, it simply is too small to matter. Making the SRD 5.1 CC means the only SRD WotC currently cares about cannot be revoked, which in turn means there is no need to revoke the OGL, so anyone using it is safe.IANAL, though I see two possible strategies that might be at work here:
First, they split the party. Most of the power in the recent revolt came from the number of 5e players that joined in. Releasing the 5.1 SRD in CC, may defuse this contingent, leaving only Pathfinder, OSR, indie RPGs, etc. and their fans.