Island Empire Part 2, Mermaid's Rest

Gnurl Whiskerling's Errand

Gnurl will pay a visit, as soon as he conveniently can do so, to Mr. Antwoine DeVay, to inquire about the difficulty of borrowing or renting a spellbook for the purpose of copying the spell Dispel Magic. "Sir," says Gnurl, "I wonder if you might happen to know of someone who could do me a great service by allowing me to copy, for a fee, of course, Dispel Magic. Likewise, I would also be very grateful if you could similarly put me on the trail of the spell Permanency. Would either or both of these be within the realm of possibility? I might be able to return the favor by providing some spells that have been most fortuitous for me, or other compensation can, of course, be arranged."
 

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Radoon

Once Annora has left and we are all alone again, Radoon offers,

"Due a a grievous err in judgment on my part, or last attempt to rescue Allois failed miserably." Radoon lays out the plans to rescue Allois and what happened in the bar. "Now we need to come up with another plan. Sadly I do not know all the talents of the two newcomers so I'd like to hear their thoughts as well."
 

[sblock=Gnurl]Go ahead and discuss plans before your shopping trip since the others seem to want to get going again. Antwoin gives you two names that might be of use--A fellow named Ragger Chance who lives in an old freighter and "Madame" Honeysuckle, who runs a house of ill repute built on a barge. Being a Sorcerer he can't help you himself. [/sblock]
 

Scotley said:
[sblock=Gnurl]Go ahead and discuss plans before your shopping trip since the others seem to want to get going again. Antwoin gives you two names that might be of use--A fellow named Ragger Chance who lives in an old freighter and "Madame" Honeysuckle, who runs a house of ill repute built on a barge. Being a Sorcerer he can't help you himself. [/sblock]
[sblock=OOC-forScotley]I'm not sure I followed you. Do you mean that you want me to hurry and do this, or wait until later when there's a more definite break in the action? As soon as he can, Gnurl will first try looking up Ragger Chance, and ask first if it will be possible to trade spells for spells. If that won't fly, Gnurl will see if he can sweeten the deal by offering one or more scrolls along with the spell trade (one scroll each of: Remove Fear, Obscuring Mist, Magic Circle Against Evil, and Mage Armor). to be offered one at a time in this order until a positive response is obtained. Let me know what it will take and I'll then decide if it's worth it to Gnurl.[/sblock]
 

[sblock=Gnurl]Well, Gnurl is in a converstation now, but let's go ahead and play out the trade with the assumption that he'll go do it as soon as plans are made. If that works for you, then I'll introduce Ragger momentarily.[/sblock]
 

mleibrock said:
"Due a a grievous err in judgment on my part, or last attempt to rescue Allois failed miserably." Radoon lays out the plans to rescue Allois and what happened in the bar. "Now we need to come up with another plan. Sadly I do not know all the talents of the two newcomers so I'd like to hear their thoughts as well."
Gnurl says, "I know one newcomer whom you speak of is H'Roosh. The other, is it me? I have been here for awhile, but I do not yet know you that well, Master Radoon. As far as talents are concerned, I am skilled in magic spells of various sorts. Primarily of the Glamer, or Seeming variety, but I also have some extremely useful and choice spells that are much more centered in reality. Do you know where young Allois is being held? I presume that a frontal assault would be foolish and out of the question? What sort of place is it that we will be required to enter? Is it another ship, an island, or what?"

[sblock=OOC, for Scotley]That works for me, we can do it as an aside while the other conversation proceeds if you don't mind. And of course the results of the trade won't be official until after the current conversation at least.[/sblock]
 

Re-cap

You have reason to believe that Allois is being held behind a floating wall in a compound here at Mermaid's Rest. Their is about 25' of open water on all sides of the large wood-walled compound. The wall is supported by barrel-like floats and chained together. There is a narrow floating span extending out to a gate protected by a couple of stout looking northerners in hide and fur armor. You have reason to believe the water below the compound is defended by undead sharks and baracudas. With the compound are a couple of small ships and a huge floating drydock on which two of Captain Marin's missing ships, including the Lorrainna Fare which was Allois' ship and her sister ship, Daughter of Cambre, which went down nearly a year ago. Both ships are partially disassembled and one is covered with growth suggesting it has recently been raised from the depths. There were a huge number (perhaps several hundred) of minor undead crawling all over both ships and working to strip the growth from the sunken one. In addition to this there are a few northmen, some of whom are powerful necromancers. It has been some time since the sight was last scouted, so some things may have changed.
 

[Sblock=Gnurl]The Gnome wizard makes his way across Mermaid's Rest in search of Ragger Chance. The 'Rest is made up of ships of all description lashed together. In some places the streets are merely boards stretched between two adjacent decks while in other places walkways floating on barrels provide lanes for traffic. Small boats move in the narrow waterways between ships providing transport, delivery and service to the ships which serve as buildings in this strange town. It is broad daylight and the worst of the scum here is still sleeping, so Gnurl manages to get to Chance's ship without tossing a Magic Missile at anyone. A sign hangs from the mast saying 'Last Chance Saloon.' The sign is lit by continual flame at all four corners and additional magical lighting hangs about though in the bright light of day it looks a little odd. The quarter deck and foredeck of the ship seem to have been turned into gardens with tubs of vegetable and fruit plants filling the available space. A large rusty tin bucket of perhaps 20 gallons swings from the yard arm. As the waves pass the bucket swings back and forth. The bucket has numerous small perforations in it from which water drips down showering the plants on deck. At the top of the chain a small monkey with a very unnatural shade of green fur occasionally reaches down and gives the chain a push or tug to keep the bucket swinging the length of the ship. In the time Gnurl watches he's sure the bucket should have run dry, but the water continues to shower down at an unchanging rate. A stooped old Orc in a very large straw hat and overalls works in the garden. He plucks a tangerine from a small tree growing from a half barrel and tosses it up underhand to the monkey who snags it out of the air and devours it greedily. The discarded rind splashes into the water near Gnurl, but both gardener and monkey seem to be ignoring him. The stairs leading up to the main deck seem to give access to a pair of swinging door that lead into the space below the quarterdeck.[/sblock]
 

Gnurl Whiskerling

[sblock=Scotley]Gnurl approaches the gangplank, but does not set foot on the ship. He clears his throat loudly:

"Ahem, Permission to Come Aboard, Sir?"[/sblock]
 
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