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Island Empire Part 2, Mermaid's Rest

Geoffrey Vasa 46/80 hit points

1d20+5 → [11,5] = (16) - Reflex Save

1d20+11;1d20+6;2d4+4;2d4+4 → [5,11] = (16) to hit
1d20+11;1d20+6;2d4+4;2d4+4 → [8,6] = (14) to Hit
1d20+11;1d20+6;2d4+4;2d4+4 → [2,1,4] = (7) to damage
1d20+11;1d20+6;2d4+4;2d4+4 → [4,3,4] = (11) to damage

Feeling the bite of the fool's steel, Geoffrey will whirl and unleash his own attacks against the creature. 16 and 14 to hit, 7 and 11 points of damage...dc 14 or say bye bye
 

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H'Roosh

H'Roosh shakes off the lingering effect of the Thunderstones and pulls his head out of his nether parts.

[sblock=For Scotley]Shouldn't we have actually gotten to act in round one? We got to shout warnings, but never got to actually do anything.[/sblock]

Quickly deciding to take advantage of his speed, he steps through the door and attempts a vault and roll to avoid the skeleton cur. Unfortunately [!@#$%^& IC Curse Strikes Again] the dog manages to get a hold of his Achilles and the normally graceful Monk ends up flat on his arse.

[sblock=Combat Rolls]Dex Check (to Avoid Trip) (1d20+4=7)[/sblock]
 
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Round 2

Radoon 19
Anson 19
Mig19
Geoffrey 15
Gnurl 14
Marienna 12
Radoon 11
H'Roosh 11
The enemy 9
Mingo 5

Radoon will turn toward his "bizzaro" skeleton and try to disarm his skeleton with a dirty fighting move on the first attack and cutting at his opponents arm to force him to drop the possibly poisoned cutlass. Despite several hits, Radoon finds that his daggers are less than fully effective against the fleshless foe. He is unable to drop the skeleton or make it loose the blade.

Anson steps forward 5 feet and swings his swords at the Gunner near the door. Mig jumps up on the crate with a growl, causing the Gunner to raise his hands in fear, allowing Anson to take a clear shot at him. Anson slashes the Gunner deeply once and skewers him twice, drawing blood with three of four attacks! The man goes down.

Feeling the bite of the fool's steel, Geoffrey will whirl and unleash his own attacks against the creature. He only lands one blow, but it proves enough as the skeleton errupts into a firefly swarm of sparks that quickly wink out leaving only a dagger in a rubber chicken to clatter to the wooden planks of the drydock.

Gnurl points his wand of magic missile at the skeleton in Y24 and says, "Entschuldigung!" Five glowing missiles of force streak out of the wand and strike the skeleton. Though several bones are broken or even shattered the tottering skeleton remains standing for now.

Marienna fires her crossbow at the undead dog nipping at H'Roosh's ankle and is disappointed as her well aimed shot sreaks through the creature's empty rib cage with little effect.

[sblock=H'Roosh]Did you make your DC:19 dex check to avoid being tripped by the skeleton dog? I didn't see it in your post. If you did then the rest of your action will work, if not then you'll need to post another action starting with your possition flat your your arse. Note that you don't get a 5' step and a move action in the same round. One or the other, but with a 50' move it shouldn't matter. I left you in two places on the map until we resolve the trip and then I'll update this post.[/sblock]

H'Roosh goes down thanks to the skeleton cur's trip attempt. He manages to kick the undead dog nearly bashing its head into its chest, though it doesn't completely fell it. Then gets to his feet.

The Archer fires again getting an arrow into Anson (6 points of damage a DC: 14 save vs. poison please).

Mingo's warsling finishes off the rest of the skeletons with a rain of bouncing stones.

OOC: I can't really resolve the rest of the round until I clear up H'Roosh's trip. The map will remain tentative until then too. Please hold your actions until I finish the round.

OOC: Okay actions for round 3.
 

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Gnurl Whiskerling

Having moved after his attack last round, and fallen back behind Marienna, Gnurl turns and fires his wand at the same skeleton again: 18 more hp of damage. http://invisiblecastle.com/roller/view/1460645/

ooc: I would give you Gnurl's coordinates, but I can't immediately locate the map. I'll look for it more now and revise if I find it. Got it, Gnurl is at W21.
 
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Previous post edited to reflect the failing of the !@#$%^& Dex Check because of the !@#$%^& IC Curse that doesn't appear to affect me unless it's !@#$%^& important.

BTW, could you add H'Roosh to the Initiative Order, pretty please?
 

OOC: Gnurl, your intended target has been bashed by sling stones and is no longer standing.

[sblock=H'Roosh]I went ahead and used your excellent tumbling roll as an attack from prone in the interests of moving things along. Hope you don't mind. You could have acted in round one, I just went with what was posted. I thought maybe you were just waiting to see what would happen next. Sorry for the confusion.[/sblock]
 

Mowgli said:
Previous post edited to reflect the failing of the !@#$%^& Dex Check because of the !@#$%^& IC Curse that doesn't appear to affect me unless it's !@#$%^& important.

BTW, could you add H'Roosh to the Initiative Order, pretty please?

H'Roosh is now in the initiative order as well as Mingo who got left out previously. Maybe I should consider the IC curse as a disadvantage and give you a bonus luck feat?
 


Gnurl Whiskerling

As soon as he sees that his intended target has been felled by Mingo's handywork, and numerous other of their foes have been dispatched as well, Gurl will move up beside the position where H'Roosh began this round and fire his wand (my charge was already marked off because of the misunderstanding before) at the gunner, or if he is also down, then a remaining opponent nearest to him.

Damage for magic missile ffom wand: 20! (sorry, prayer doesn't help spells)
http://invisiblecastle.com/roller/view/1461729/
 
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H'Roosh - Round 3

Scotley said:
Maybe I should consider the IC curse as a disadvantage and give you a bonus luck feat?

OOC: If I thought it would help . . . BTW, thanks for giving H'Roosh an action for the round - makes me feel a little less useless. What are the rules for getting to one's feet after being knocked on one's arse? Does tumble help with this? I'm trying to plan my actions, so I need to know if I can move and attack after standing up, and if so how far I can move.
 

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