Mingo Frasse (HP76/76 AC26) Anson (HP44/63 AC23*) Mig (HP22/35 AC19)
Anson winces as the arrow hits his arm but shrugs off the injury. Mig growls to distract the remaining Gunner. Anson moves to close off any escape for the remaining gunner and archer, ending in a slash at the gunner (hitting for
10 9 if Gunner is evil & AC18 and missing if Gunner has better than AC16 otherwise).
Mingo moves into the room and lets loose a skiprock at the archer, hitting him firmly.
DO NOT FORGET THIS SPELL!!!!
Prayer 40 ft from Mingo for 3 more rounds (allies get +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, foes take -1 penalty on such rolls)
[sblock=OOC and rolls]
Fortitude Save for Anson 18
Save v. Poison DC14 (1d20+11=18)
Anson moves to AG24 to attack the remaining Gunner.
Mig aid another is successful (16)
Aid Anson in attack (1d20+7=16)
Anson LS1:
16 (or an 18 if the Gunner is evil) LS v. Gunner (1d20+14=17)
Damage if Gunner is evil: 9
Damage v Gunner (1d8+7=9)
Mingo should be about Y26 to start this round, as she has made 2 5-ft steps in the last 2 rounds. Anson moved more than 40 ft from Mingo, so had to reduce attack and damage by 1.
Mingo moves to AC25 or so. Anywhere within 30 ft of the Archer is fine.
Mingo WS/Sr: 22
WS/SR v Archer (1d20+15=22)
Damage: 11 (9 rock; 2 cold)
SR damage v Archer (1d6+5+1d6=11)
[sblock=Spells in Effect/Remaining]
Mingo Spells in Effect: Longstrider 4+ hours; Prayer (40ft) 3 more rounds (+1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, foes take -1 penalty on such rolls)
Anson Spells in Effect: Longstrider 2+hours; PFE (13 more rounds)(+2 AC, +2 ST)
Mingo CLW wand 47 charges remain
Anson CLW wand 48 charges remain
Mingo's Spells
(5+0+0) 0 Level: Create Water; Guidance (x2)(1m); Mending; Read Magic
(3+1+1) 1 Level: Bless (5r); PFE(5m);
Magic Weapon(5m);
PFE(5m) +
Longstrider(5h)
(2+1+1) 2 Level: Lesser Restoration; Spiritual Weapon(5r);
Spiritual Weapon(5r) + Locate Object
(1+1+1) 3 Level:
Prayer(5r); Spark of Life(5r); Ghost Touch Weapon (5m) + Water Breathing
Anson's Spells
1.
Longstrider (3hr); Resist Energy
Healing Belt Armor: Mingo 1 charge remains for the day; Anson 0 charges remain for the day.
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