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Island Empire Part 2, Mermaid's Rest

[sblock=Geoffrey]Geoffery manages to pull back from the dark intellect that was trying to reach into his mind. He has the feeling that the door on the left (facing north) leads to the foe. [/sblock]
 

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Gnurl Whiskerling

"Are you okay, Geoffrey? Is something wrong?" Gnurl asks the brave, undead-smiting cleric, hoping that he's ok because Gnurl had firm plans to hide behind him during the next encounter!
 

Resolution

Coming out of a semi trance Geoffrey answers the small figure before him "Great Evil is beyond the door to our Left. A vast dark intellect awaits us gentlmen...we dare not dealy, cast what spells you need and let us be off"

Geoffrey will then quickly hand Radoon and Horoosh a potion of Proctection from Evil. "Drink this quickly gentlmen it will add you greatly" Assuming that they drink Geoffrey will then cast
Divine Favor on himself

I suggest everboyd read Proctecion from Evil.
Geoffrey will be +3 to hit and +3 to damage with the spell
 


Gnurl Whiskerling

OOC: Heeding Geoffrey's warning, Gnurl will read one of his scrolls of Magic Circle Against Evil (5'r.) (caster level 5). I'm gonna wait a little bit more before downing my other potion of displacement, I think, but I want to use it for this fight, too. Gnurl, will, however, read a scroll of Mage Armor before going any further. That makes him AC 21 for the duration of the spell, which is 1 hour/caster level, and in this case, that's 1 hour. (What can I say? I bought some cheap scrolls!) :heh:

The magic circle against evil will be centered on Gnurl, and that means that all within ten feet of Gnurl gain the effects of the Protection From Evil spell, but its effects don't stack with Protection From Evil, so those who already have the spell affecting them won't be helped any more. But if their spell ends before my scroll, all the have to do is move within 10' of me, and they still have it. It gives +2 AC and +2 to saves against evil opponents also. That makes Gnurl's AC 23, with the Magic Circle Against Evil and the Mage Armor, too.
 
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Mingo Frasse (HP76/76 AC28*) Anson (HP59/63 AC23*) Mig (HP35/35 AC19)

Mingo pulls her wand and cures Anson as Anson cures Mig. As Mingo's Prayer spell ends, Mingo casts the Protection from Evil spell on herself.

As she nods ready to the group, Mingo casts Bless on the party, "May the Light bless each of us."

Bless (50 rounds) +1 to hit morale bonus, and +1 ST vs. fear morale bonus (morale bonuses do not stack)
[sblock=OOC and rolls]
CLW on Anson: 15 CLW on Anson (1d8=5, 1d8=6, 1d8=4)

CLW on Mig: 14 CLW on Mig (1d8=8, 1d8=6)

[sblock=Spells in Effect/Remaining]
Mingo Spells in Effect: Longstrider 4+ hours; PFE (49 more rounds)(+2 AC, +2 ST)
Anson Spells in Effect: Longstrider 2+hours; PFE (9 more rounds)(+2 AC, +2 ST)

Mingo CLW wand 44 charges remain
Anson CLW wand 46 charges remain

Mingo's Spells
(5+0+0) 0 Level: Create Water; Guidance (x2)(1m); Mending; Read Magic
(3+1+1) 1 Level: Bless (5m); PFE(5m); Magic Weapon(5m); PFE(5m) + Longstrider(5h)
(2+1+1) 2 Level: Lesser Restoration; Spiritual Weapon(5r); Spiritual Weapon(5r) + Locate Object
(1+1+1) 3 Level: Prayer(5r); Spark of Life(5r); Ghost Touch Weapon (5m) + Water Breathing

Anson's Spells
1. Longstrider (3hr); Resist Energy

Healing Belt Armor: Mingo 1 charge remains for the day; Anson 0 charges remain for the day.
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Summary of Spell Effects

OOC: So that's Geoffrey, Radoon, H'Roosh, and Gnurl all affected directly by Protection from evil, which gives each of them +2 AC vs. Evil Opponents and +2 to all Saving Throws against Evil Opponents. Additionally, everyone within 10 feet of Gnurl gets the same benefit, but this does not stack with any other Protection From Evil spell or effect.

Additionally, Mingo provides to everyone a +1 bonus "to hit" and to saving throws vs. fear as a morale bonus.

Did I miss anyone or anything? Let's go get 'em while the gettin's as good as it's going to get!!!
 

Leif said:
OOC: So that's Geoffrey, Radoon, H'Roosh, and Gnurl all affected directly by Protection from evil, which gives each of them +2 AC vs. Evil Opponents and +2 to all Saving Throws against Evil Opponents. Additionally, everyone within 10 feet of Gnurl gets the same benefit, but this does not stack with any other Protection From Evil spell or effect.

Additionally, Mingo provides to everyone a +1 bonus "to hit" and to saving throws vs. fear as a morale bonus.

Did I miss anyone or anything? Let's go get 'em while the gettin's as good as it's going to get!!!

OOC: Mingo and Anson are both under separate Protection from Evil spells, with Anson's due to expire within the minute.

Note that morale bonuses stack with other bonuses, but not other morale bonuses.

In addition, Mingo has two undead-specific spells to cast if our opponent requires them.

So let's go!
 

OOC: I think you've covered it, but please note that protection from evil provides a 'deflection' bonus to AC, which does not stack with other deflection bonuses such as the one provided by a ring of protection. If you have a ring of protection +1 then you AC will only improve by 1. If you have a ring of protection +2 or better or other deflection bonus item or spell, then you gain no bonus to ac from protection from evil. However, the other benefits apply.

OOC: If everyone is ready, who will open the door and in what order will you enter? Marienna would try to hang back and remain within Gnurl's circle of protection.
 

Scotley?

OOC: Now Mage Armor will stack with Shield, won't it? If so, then that means that it also stack with a Ring of Protection, right? So, while Gnurl's shield spell wouldn't stack with his present set-up, if mage armor will stack this way, then my previous posts are correct. If it won't stack with a ring of protection, then I'm off by 2 on AC.
 
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