Island Empire Part 2, Mermaid's Rest


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crazy man

Scotley said:
OOC: I take it you followed the link in my signature thread to the absurd number of games I've gotten myself involved with? I'm trying to cut back, but it doesn't help when Todd is cranking out new games like a welfare mom pumping out babies and I'm being pressured to run another one...

I did, holy crap, this must consume a good part of your time, no wonder you know the rules like the back of your hand
 

OOC: I don't normally try to play so many games, but here lately I seem to have stumbled into more than is easily managable. I guess I'm running 2 and a half since I co-DM the one with Leif. Then I'm playing in 9, with one on the way. But Todd assures me that the new one will only post about every three days and one of the others has slowed down to only about once a week. I suspect it will be ending soon. Another of the games is intended to be short term and should only last a couple more months. That will leave me running 2.5 and playing 8 with one being infrequent. That's a good cut off point I think. More is a little too chaotic.
 

[sblock=Radoon]The Devil is AC 25, so the 28 should hit shouldn't it? Also, protection from evil will help with the save. From the SRD:

"First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures."

I'd say a Lich cast fireball is an 'effect created by evil creature...' [/sblock]
 

Scotley said:
OOC: I take it you followed the link in my signature thread to the absurd number of games I've gotten myself involved with? I'm trying to cut back, but it doesn't help when Todd is cranking out new games like a welfare mom pumping out babies and I'm being pressured to run another one...

OOC: Thus the lich and bone devil to take care of one of those pesty games.... :eek:

Are we back to Gnurl's move to move forward? Geoffrey attacked. H'Roosh moved and attacked. Anson and Mig fled. Mingo sent skiprocks. Radoon moved and attacked the devil.
 

Radoon

[sblock=Scott] Thanks for the ruling, in which case I am at 26 of 56 HP. I guess I was going on the comment of needing a crit to hit. Oh, I guess I hit but will not do any damage since it will be less than 10... except for a dirty fight move...hehe, that should add to my damage right? As it is not a second attack just a nasty attack.

damage on devil (1d4 4=8)

damage on dirty fighting move (1d4=1)

Damn, I would roll a 1!!! Curse You, Invisible Castle!!!
[/sblock]
 

Round 5

Initiative:

Priest 20
Radoon 19
Undead Singer 18
Anson 17
H'Roosh 16
Geoffrey 14
Devil 13
Lich 13
Marienna 10
Gnurl 10
Slaves 8
Mingo 6
Mig 5

Radoon his foe dispatched tosses daggers at the Lich on the Altar, but finds he is unable to hurt this powerful undead.

Anson and Mig retreat outside the room. [sblock=Anson]Go ahead and roll your cure. How far outside the room? Marienna is going to cast an area cure spell that might still reach if Anson and Mig are only on the stairs.[/sblock]

H'Roosh leaps nimbly onto the block of ice to attack the Lich. As fangs sink into his leg (2d6+4=9) it becomes clear that he and the Lich are not the only two creatures on the Altar. Some sort of invisible phantom hound guards the Lich. His fist flys out to connect with the Lich and a spark crackles from his ring, while the blow lands and wounds the Lich the magic seems to have no effect. H'Roosh quickly notices the evil altar he is standing on is most unpleasant (DC: 16 Fort save). It is also very slick. (DC:12 balance check to stay upright if moving or attacking, which you've already rolled successfully this round.)

Geoffrey continues to move towards the lich but continues to attack the devil grazing it with a backhanded blow from his mace.

The Bone Devil attacks (1d20+15=18, 1d20+13=31, 1d20+13=24, 1d20+13=16) again managing to catch the cleric as glancing blow with a claw (1d4+3=4).

The Lich grins at H'Roosh and he notices that it doesn't seem to be as old and crusty as he expected. The figure before him is clearly undead, but the robes are new and while the skin is dry and taunt it doesn't have the look of mouldering age, but he does have the look of a very old man. However, as he lashes out with a dagger and hand (1d20+16=19, 1d20+11=28, 1d20+13=18), he moves with incredible speed and grace. The dagger cuts (1d4+4=7) into H'Roosh's shoulder and the Lich's grin widens as a brutal surge of energy errupts from the dagger pushing against H'Rhoosh and he feels his feet slipping on the ice. (Roll d20+str mod.-4 for the ice to resist a bull rush from the magic of the dagger).

Marienna takes a step forward next to Mingo and call upon her healing magic which flows out in a wave washing over everyone in the room. (roll 1d8+8 for curing to yourself) H'Roosh notes the Lich shudder from the magic, while Geoffrey is disappointed to see some of the injuries on the Devil close up.

Gnurl whips out a scroll and steps up behind Mingo to touch her back as he finishes it. A ring of pale green light forms around Mingo and quickly spreads to encompass all the party members in the room but H'Roosh and Radoon who have now moved too far away. (Protection form Evil.)

With Anson fleeing the room, Mingo moves forward 5 feet and slings a three skiprocks up at the lich, hitting once with a weak, glancing blow. Her movement puts H'Roosh back in the circle of protection from Evil.

OOC: Spot checks DC: 25 for everyone in your actions for round 6 please. You may also make a Knowledge arcana check DC 25 or a knowledge the sea check DC25 if you wish.
 

Attachments

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1d20+6,1d20+9,1d20+6 → ([1, 6], [15, 9], [11, 6])
7 for Knowedge Arcana 24 for spot and 17 for Sea...Geoffrey is oblivious

Geoffrey will still continue his movement towards the Lich while engaging the Devil and manuvers himself into a postion where he bashes the devil twice in rapid succession.

Scott
[sblock]1d20+21;1d20+16;2d4+10;2d4+10 → [11,21] = (32) HIt
1d20+21;1d20+16;2d4+10;2d4+10 → [20,16] = (36) hit
1d20+21;1d20+16;2d4+10;2d4+10 → [1,1,10] = (12)
1d20+21;1d20+16;2d4+10;2d4+10 → [1,3,10] = (14)
1d20+16 → [15,16] = (31) confirm crit
2d4+10 → [3,3,10] = (16) additional damage for crit.[/sblock]
 

Mingo Frasse (HP76/76 AC27*) Anson (HP34/63 AC21*) Mig (HP 21/35 AC21*)

[sblock=Anson's actions outside room]
Anson and Mig stop just below the floor level, where the healing warmth of Marienna's spell hits them, healing Anson of 12 and Mig of 12. Anson heals himself with the Wand of CLW for 6 points. Anson again heals himself with the wand for 5 points (action for this round). Anson rubs Mig's neck and tells her, "We are going to charge the devil and attack. If you take a hit, you come back here and wait for me here."
Mass CLW for Mingo, Anson, Mig (1d8+8=16, 1d8+8=12, 1d8+8=12)
CLW wand on Anson (1d8+1=6)
CLW wand on Anson (1d8+1=5)
[/sblock]

Mingo takes another 5-foot step forward and slings 3 skiprocks at the lich, with one skiprock hitting the lich in the shoulder. The rock skips over to the devil but shatters harmlessly. Mingo looks around the room for Mig and Anson.

Bless (40 more rounds) w/in 40' of Mingo party is +1 to hit morale bonus, and +1 ST vs. fear morale bonus (morale bonuses do not stack)

Gnurl's Scroll of Magic Circle Against Evil, w/in 10' of Mingo (50 minutes!) +2 to AC deflection bonus, and +2 to saves (does not stack with existing PFE, Ring of Protection, etc.


[sblock=OOC and personal spells]
Mingo skill checks failed. Skill Checks: Spot, Kn(arcana/the sea) (1d20+7=21, 1d20+6=13)

Mingo will now be at F6. She will need help to get up on the altar....

Three skiprocks, only one hit for 8 points.
skiprocks v Lich (1d20+13=23, 1d20+13=19, 1d20+8=12)
damage on lich (1d6+4=8)

Mingo will skip the rock to the devil (hoping for a critical hit!) No luck!
skip to devil (1d20+11=20)

[sblock=Spells in Effect/Remaining]
Mingo Spells in Effect: Longstrider 4+ hours; PFE (40 more rounds)(only +1 AC due to +1 RoP, +2 ST)
Anson Spells in Effect: Longstrider 2+hours

Mingo CLW wand 44 charges remain
Anson CLW wand 44 charges remain

Mingo's Spells
(5+0+0) 0 Level: Create Water; Guidance (x2)(1m); Mending; Read Magic
(3+1+1) 1 Level: Bless (5m); PFE(5m); Magic Weapon(5m); PFE(5m) + Longstrider(5h)
(2+1+1) 2 Level: Lesser Restoration; Spiritual Weapon(5r); Spiritual Weapon(5r) + Locate Object
(1+1+1) 3 Level: Prayer(5r); Spark of Life(5r); Ghost Touch Weapon (5m) + Water Breathing

Anson's Spells
1. Longstrider (3hr); Resist Energy

Healing Belt Armor: Mingo 1 charge remains for the day; Anson 0 charges remain for the day.
[/sblock]
[/sblock]
 
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