Awakening...
You are awakend by a crewman from either the Radiant Sun or the Rumpled Bedsheet. Terry Lockspar is helping Marienna up. There is an icy chill in the room. It is eeirly silent at first, but slowly your hearing returns. The room in shambles with the bodies of the dead shreaded. The walls ceiling and floor is riddled with small holes. Everyone is bleeding and several have open sores. The priests of the Radiant Sun begin casting cures and soon everyone is up to at least half strength. Those of you with spells find that you've lost all the ones you had remaining from your memory.
[sblock=Geoffrey]Feel free to share what we discussed as knowledge Geoffrey would likely have about Tyrroth, Curses and the nature of Liches and their phylacteries.[/sblock]
OOC: The reflex save was for half damage from the blast, which did
damage (3d6=14) -1 for every five feet you were from the altar. (Full damage for Mingo, Geoffrey, Anson and H'Roosh, -1 for Mig and Radoon, -2 for Marienna and -3 for Gnurl.
Those who failed the fortitude save are covered in open sores.
Those who failed their will save, will just have to wait and see what happens...
Everyone is at -1 to all attack rolls, skill and ability checks. At first you don't notice it because you are in a room full of the dead, but all of you have a smell of death about you that no amount of bathing or perfume can erase.