Island Empire Part 2, Mermaid's Rest

Erland said:
"Party? What party?" pause "Are you perhaps referring to the chaos and general melee? Your guests are in need of assistance."

I want to try to talk through this, but am ready for "aggressive negotiation" techniques if necessary.
Initiative (1d20+6=12)

"Please go back the way you came. There are others who will deal with any problems at the Masque. You are not welcome here." She points the small stick at your chest and makes a shooing motion with her other hand.
 

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Radoon

Scotley said:
OOC: You can swing. Remember the wand wielder is only about 10' away, so the wasp being about the size of a horse fills most of the space between.

OCC - Wow, that is a big wasp!

Radoon will launch both daggers in an arch above the wasp to hit the magic user. Hoping Rook will help him now deal with the wasp.

to hit magic user with shaman dagger (1d20+7=9) - plus whatever bonuses this dagger may have

to hit magic user with adamantine dagger (1d20+7=26)

crit check...

crit check (1d20+7=25)

crit made. Also want to add in dirty move but I am not sure if this is possible with thrown weapon...

damage, assuming first one misses...

damage x 2 (1d4+3=7, 1d4+3=7)

dirty fighting move (1d4=4)

total of 18

if first hit with shaman dagger hit, add hit with shaman dagger (1d4=4)

22 total plus bonuses from shaman dagger


Scott, I want to make sure I have it correct, if I attack with 2 weapons, both attacks are at penalty, correct?
 

OOC: Radoon's attacks are complicated at best due to special abilities. Normally, you get one attack and then once your base attack bonus gets to +6 you get a second attack at +1, However, Radoon also gets an extra off-hand attack if he takes all attacks at -2, so really he could get three with a dagger in each hand--2 at -2 and one at -7 off his total modified attack. However, as a master thrower, you can get full iterative attacks with both hands, allowing you to throw one with each hand at -2 then one with each hand at -7 for a total of 4 thrown daggers. Since you only get 2 attacks based on 2 available daggers, I'd say your best bet is to throw one with each hand at -2. Thus, one sucessful critical hit. My reading of dirty fighting suggests it is sucker punches, head-butts and hitting below the belt. No range is given like with a rogues sneak attack, so I'd say melee only. Still you stuck her good. Facing a wasp the size of a horse unarmed...I'd say you have a lot of faith in your friends.

Rook's first toss goes wide and thunks into the wood of the gondola, but once again his trusty adamintine dagger flies true and takes the wand weilding woman in the sturnum sticking in to the hilt. The wind is knocked from her along with some bright red blood that comes from her mouth and nose. Surprisingly, she survives the dagger if just barely.

OOC: Rook you are up.
 



Morwyn

OOC: was the doorway into this room off the corridor, or did the hallway end in the door? Are there any other obvious exits from this room?
 

Erland said:
OOC: was the doorway into this room off the corridor, or did the hallway end in the door? Are there any other obvious exits from this room?

The hallway ended with this room. There does appear to be another door on the opposite side of the room beyond the fire and the women.
 

Morwyn

"Well, if we're not welcome here, I guess we'll be leaving. Unfortunately, the way behind us isn't open, so I guess we'll have to take that door."

Unless Finn is in my way, I'll be walking into the room as I speak.
 

The upper room.

As Morwyn starts walking, the woman flicks her wand and says "tabulath." He immedately feels as wave of feverish heat pass through his body.

OOC: DC fortitude save vs. contagion please.
 

Rook

Looking grimly determined, Rook thrusts Drochthuarach at the Giant Wasp.

Rook rolls 1d20+6-> [9,6] = (15) to Hit &
Rook rolls 1d4+5-> [4,5] = (9) Damage
 
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