Island Empire Part 2, Mermaid's Rest

Morwyn

"If everyone's ready, I guess we'll try the next door." I say, looking at Captain deGrasse and, in particular, Finn.

OOC: new AC 19
 

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Radoon

Scotley said:
The boat has but the one door. It is sort of like an amusement park ride with a cable that it hangs from. In theory one could follow the cable back upstairs, but the question is would you be able to breath long enough? Unless you had some other means of breathing...

OCC - You say that as if you know something I don't. I did not choos underwater breathing as a skill. What triggers the launch of the gondolas?
 

The Gondolas

After examining the mechanism for a moment, Radoon decides that a bar must be pulled aside to allow the Gondola to start moving with the rope. It would not be possible to do this from inside with the door closed. There is a pole with a curved end nearby that is likely the way the attendants release the gondolas.
 

Finn Hunter

Shaking off the chill that seemed to be running through his bones, Finn gathers himself. "Thank you Captain, your potion turns out to have been just what the physicker ordered. Sorry to have been so long getting here, Captain Morwyn, but I felt the need for better armament. That thrice-cursed hellspawn, I think, proved my point."
 

The next door

Morwyn and Finn move back to the hall and face the next door which also proves to be locked while Captain deGrasse serves as rearguard.

OOC: Actions?
 

Finn Hunter

"Captain, shall I see what I can do to open this door? I might have something that will do the trick quietly. I've picked up a few tricks over the years." Finn dips into one of the pockets of his nightshirt a pulls out a lockpick. He will check for what traps he can before trying the lock. He also will take a moment to tap a armor tattoo.

OOC: AC is now 19. Spot check and Open Lock check (1d20+9=23, 1d20+9=27)
 

The locked door.

There are no traps that Finn's trained eye can spot. The lock yields easily to his lockpick and the door opens smoothly to reveal a primative if comfortable looking 20x20 room. A brazier burns in the center of the room giving off an evergreen smell. Around it are a thick carpet of furs and some low tables. Sitting on the floor on the opposite side of the brazier are three women dressed in clothes of hide and skins. Two appear to be preparing food over the brazier while the other relaxes. The woman who was relaxing speaks in a northern dialect not know to any of you. They rise, one holding a hunting knive the other a glowing hot poker, while the third woman, obviously in charge holds a short gnarled piece of driftwood. She speaks in a thick northern accent, "Guests are not permited here, return to the party at once."

OOC: Initiative unless you plan to comply.
 

Radoon

"Well now, this little standoff between you folks is not helping any of us along. I've just received a report that the upper level is unaware of our problems down here. I've tried to send word back that we need these cars to double-time to help evacuate all of us but communication for some reason seems to be only one way. My lady friend, and dark-skinned friend are going to take this car and inform the hosts of our plight down here. I assure you these cars will be accelerated."

bluff check (1d20+6=17)

"I hope this will not be a problem for you." As he says this last sentence, he will draw his blood stained daggers.

intimidate check (1d20+13=20)
 

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