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Island Empire Part 2, Mermaid's Rest


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OOC: Distance is 20', so you may move and make a single attack. This applies to both of you. Rook's tumbling approach counts as a move action which means you can't take a full attack, just a single attack action either dagger for Radoon and either the dagger or the belaying pin for Rook. I'll let the attack stand for Rook this time. I realized after the last battle I had overlooked that and I should have said something then.

Rook rolls up and bashes wounded foe, but it still stands and attacks the dwarf again, but misses.
 

OOC:

My understanding of two weapon fighting is that the weapon in the off hand is an extra attack, and has nothing to do with Full or Partial Attacks. A Full Attack is one which encompases multiple attacks with the primary weapon once one is of an appropriate level. Only allowing the off hand attack as part of a Full Attack action seriously weakens that feat.

Also, Rook's special abilities only come into play when he moves 10' or more, so by your definition he'll always have to choose between attacking with an off hand weapon and using his skirmishing skills - which he's not had to do up to this point at all.

If you're only going to allow off hand attacks as full attack actions, I'd never have chosen either the Bastard Sword exotic weapon proficiency OR the Two Weapon Fighting feat - there'd be no need, because Rook would always choose his mobility over an extra attack.
 

OOC: The rules are pretty clear on this I'm afraid. Check out the following entry on the full attack action.

http://www.d20srd.org/srd/combat/actionsInCombat.htm#fullRoundActions

It makes it clear that if you move more than 5' you only get one attack. If you would prefer to trade out two weapon fighting for something else, I am amenable to that, but I'm not sure why the Bastard sword is a poor choice here. It will give you highest damage for a one handed weapon and the option of maxing out str. bonus by using two hands.
 

OOC:

I guess I'm thinking that I'll have very little need to use it one handed, other than wanting to carry the Main Gauche as a shield (granted, that +2 AC bonus is a help sometimes). However, in giving it further thought, if this sword is to be Rook's Athame, he'd likely want to spend the time to make himself the best and most versatile user of it so that feat makes sense from a character standpoint. I definitely want to take something besides two weapon fighting, though.
 
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Death and destruction

Radoon's daggers prove effective with both sinking deep into the flesh of the foe. This is enough to draw the more feral foe off the dwarf and it turns to attack Radoon, but takes a parting shot from the dwarf for his trouble. The badly wounded undead scurries toward Radoon on all fours rising up at the last minute only to be impaled on Marienna's spear. The thing lests out a last hiss of anger and frustration, the stench of its breath nearly overwhelming and then it colapses into a heep rotting flesh. Marienna shakes the blacken bones of the the things rib cage off her spear. Rook's foe lashes out, but is unable to hit.

OOC: New round.
 


Rook

Rook tumbles (1d20+12=30) away from his current opponent and on to the next, lashing out (1d20+6=16) with Drochthuarach for 1d4+4=7 damage. He holds his Belaying Pin in his off hand as a shield/parrying weapon, prepared to throw it if no targets present for melee.

OOC:

Rook will not try to pick targets in this fight other than always choosing one in range of his tumbling/skirmish (i.e. at least 10' away but not more than 20' so he can get at least one attack).
 

mleibrock said:
I should have one excess knife which I will through, as long as my foe is still at some distance. You mentioned he turned but not how quickly he is approacing.

to hit (1d20+9=12)

guessing that misses?

damage if hit (1d4+3=4)

OOC: Sorry, I guess it wasn't clear that Marienna slew the approaching foe that you were targeting. You'll need to pick another target for the dagger which missed anyway.

In a display of impressive mobility Rook tumbles away leaving his current foe looking bewildered. Rook has no trouble finding a new foe. Another of the brutish looking louts is nearby. Rook sinks his dagger into its shoulder. The brute snaps his teeth and flails about with his claws, but manages to only scratch Rook (4 hp) on the leg. However, a strange numbing sensation accompanies the wound.

OOC: Fortitude save DC15
 

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