Island Empire Part 2, Mermaid's Rest


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Radoon sees only the normal edd and flow of combat. Shaking off the cold chill of the undead touch, Rook manages to stab an undead foe and move on.

For Rook only [sblock]You see the distinctive sparkle of Michael's eldritch blast come from an ornate doorway and fry an undead. Then you hear him shout "Press them Lord Tanis, we have them flanked"[/sblock]
 

Rook

For GM Only:

[sblock]Oh crap. Radoon and Michael are bound to end up fighting before this is all over! Gotta end this quick and steer Radoon away from Michael.[/sblock]
 

Radoon - Mariner/Fighter/Master Thrower

Seeing his dagger fly wide. Radoon will make his way to the nearest foe, drawing his 2 best daggers as he does.
 



Rook

Rook Spot Check (1d20+8=13) back to his first opponent, stumbling slightly as he does so and opening himself up to an attack of opportunity as he breaks off from his current foe.

One he makes contact with his original victim, he stabs viciously (1d20+6=16), punching (1d4+4=8) Drochthuarach nearly all the way through the creatures stomach.

OOC:

[sblock]Rook has +4 Dodge bonus to AC vs attacks of opportunity caused by his movement due to the Mobility feat. I can't remember if I mentioned it earlier, so I'll put this in here as well -- until this particular fight you'd been allowing the skirmish bonus, but that doesn't apply to undead so I haven't used it in this fight. Emminently practical, Rook has decided not to change his fighting style to reflect this, as standing toe to toe would not gain him any particular advantage either and he would lose his +1 bonus to AC.[/sblock]
 
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