Island Empire Part 2, Mermaid's Rest

Boat Ride

OOC: Sorry, previous post edited to reflect Morwyn's attack from below. There is a 50% miss chance against Greater Shadows, they are AC 14. The zombies are AC 11.
 

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Rook

"Back to your grave, marbhní. We suffer no undead things in the world of the living!"

Rook swings his mighty Athame and Captain Marin's Maine Gauche at a Shadow, but the creatures insubstantiality and the dimness surrounding it cause his aim to falter. He hits only with the Maine Gauche (OOC: I've got to name that thing soon)

Rook rolls 1d20+6, getting [18,3] = (21) to Hit (DR)

Rook rolls 1d100, getting [90] = (90) Miss Chance and

Rook rolls 1d20+4, getting [18,4] = (22) to Hit (MG)

Rook rolls 1d100, getting [42] = (42) Miss Chance

Rook rolls 1d4+5, getting [1,5] = (6) Damage

OOC:

I don't think shields help for Touch AC, so fighting two weaponed.

AC: 22 (Touch: 16); HP: 32; STR: 14
 
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Rook

OOC:

OK, I'm confused. It looked, from Radoon's fight with a similar creature, as though rolls above 50% miss and those below hit. However, the way it's worded (50% MISS chance) makes me think it should be the opposite. For my attack, I went with the convention from Radoon's fight. It doesn't really matter, as long as we're all doing it the same way to avoid confusion. Scott, could you let us know your preference, please, and I'll follow that from now on.
 

OOC: Yeah, good question. I was assuming that above 50% was a miss, but the logic of the d20 system is that high rolls=good, so technically above 50% should be the hit. Since we've already started the other way, for this fight you need 50% or lower to hit.
 

Finn Hunter

Finn readies his rapier as the boat approaches, peering through the smoke from the explosion to discern details of their opponents.

For the DM: [sblock] Scott, in drawing his rapier, Finn will activate an inertial armor tattoo. According to the rules, as this is a energy barrier, it does work against ethereal opponents, so my AC against the shadow will be 19. [/sblock]

As the shadow approaches, Finn slashes (1d20+7=24) (miss chance) (1d100=41)(damage) (1d6+1=6) at its inky blackness.
 
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Boat Ride

OOC: Either Morwyn or Rook hit based on miss chance. For this fight let's assume low=good, so Morwyn and Finn were successful this round. Mike's protests about bad rolls are typically the most amusing so I decided to pick on him. ;-)
 


Boat Ride

As the shadows approach all of you manage to bring your weapons into play. While no sound is heard you all have the sensation of a chilling scream that raises goosebumps on your skin. The Shadows reach out with their inky black hands. The attacks are devestating especially for Finn who suddenly finds himself almost helpless after a blow that seemed to reach into his very heart and then a second blow from another of the shadow creatures.

The boat crew lay into the zombies with boat oars (1d20+3=23, 1d20+3=20) with surprising effect (1d6+1=5, 1d6+1=3) taking the previously blasted zombie out of the fight and splatering the gooey flesh off the shoulder of the other.

The lead crewman pulls a glowing cutlass and
swings (1d20+5=15) at one of the shadows meancing Finn. He connects (1d6+4=5) with a glancing blow.

Attacks (1d20+2=10, 1d20+2=17) by the zombies at Morwyn and Finn fail to connect.

OOC: Morwyn, Finn, Rook and ? (1d20+6=19, 1d20+6=26, 1d20+6=16, 1d20+6=19)

threat check (1d20+6=26) shadow

threat check (1d20+3=9) boat oar

miss chance (1d100=5)

Extra attack 1 Finn, 2 rook, 3-4crew (1d4=1)

Damage Morwyn (1d8=6) strength

Damage Finn(3d8=9) strength

Damage Rook (1d8=6) strength
 
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Boat Ride

OOC: Dang, Invisible Castle has it in for you guys. Maybe somebody shoulda played a cleric?

Pulling yourselves together as best you can in your weakened state, your chance to attack comes.

OOC: Please calculate your attacks and damage based on the new reduced strength. Your damage can't go below one.
 

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