Island Empire Part 2, Mermaid's Rest

Boat Ride

The shadow reaches (1d20+6=22) for Morwyn once more. A hand like appendage seems to close about Morwyn's throat for a moment. Its chilling (1d8=8) touch leaves him very weak.

The crew of the small boat gets to work putting oars that have been used as weapons back to their natural purpose. They pull hard to bring the boat back beside Morwyn so that they can join the fray. As the boat closes the lead crewman leans out and slashes (1d20+5=19) the shadowy form. However, the glowing blade (1d100=56) passes harmlessly through the shadow.

OOC: Actions?
 

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OOC: Mike, I am sorry that you've had to wait so long for this fight to resolve itself. I would like to re-energize this game. Any suggestions? What can I do different to get things moving along again? I won't be splitting the party anymore if I can help it.
 

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I'm not sure Scott. I know it's not your fault. Even I have times that it is difficult to post. I don't think it has to do with splitting us either. There are times when we would be split. I am really liking this game, maybe it's the first time thing. Since Mikey started his game, this one has slowed, but I don't think it is necessarily the reason either.

All said, I think we just have to bear with it and keep hoping everyone can make some time to post at least once a day.
 




Boat Ride

As the others regroup Captain Morwyn faces the attack of the remaining Shadow. It reaches (1d20+6=7) for him, but cannot find the mark, giving another chance to finish the horrible undead. The lead crewman tries once more to use his glowing cutlass (1d20+5=7), but fairs no better than the shadow.

Actions?
 

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