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Island Empire Part 2, Mermaid's Rest

Radoon

OCC - Are my clothes near, or between my current location and M and her foe? If so I will run toward there with a brief stop to retreive my dagger.

I will be out of town the rest of today until tomorrow night, I'll check in then.
 

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The Private Room

OOC: Radoon can stop at his clothes in route to Marienna and her foe. It will take you a round to arm yourself and join the fray.

The warrior manages to hit Marienna again with a jab of his knife to her abdomen. She swings her broken bottles again, but with no success.
 

Finn Hunter

Finn will give the gentleman a slight mental push to make him a touch friendlier, then ask, "Mind if I hitch a ride with you to the cloak room? I left something there that I need to retrieve."

OOC: Not Finn's specialty, but here goes.

Grapple Check (1d20+2=19)
 
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The packed hallway

Finn reaches out and grabs the passing man who seems surprised to have allowed such a thing and they quickly cover the short distance over the heads of the press of costumed humanity. The interlocked doors are causes a crush in the cloak room. Only one of the two doors can be open at a time, but the press of people makes it hard for the inner door to close. Few people are actually getting out. The guard and the attendant are barricaded behind the counter and the Ogre is bashing anyone who gets too close, while the woman is using a wand that freezes people immobile. She has effectively created a wall of frozen people in front of their space. Abandoning the wall walking fellow Finn finds himself is a small island of relative calm in the corner of the room. He is pressed against an attractive young woman in what could best be described as a revealing leopardess costume. In other circumstances he would almost certainly try to make her acquaintance, but on this occasion too much is at stake. The pattern is for the outside door to occasionally open the room only to close again and refill it with people from the hall.
 


The Private Room

Radoon finds himself behind the man who is facing Marienna. The Ogres are no longer in sight outside the room.

OOC: You are flanking and may add a +2 to your hit rolls, but you only have your own trusty dagger.
 

Finn Hunter

Finn pauses only long enough to kiss the hand of the young lady and whisper in her ear, "Your servant, milady, but Chance has decreed that I cannot linger now. Per chance on the morrow if we both survive this contretemps, for I must return to the fray to aid my friends. If all goes well, I am on the good ship Rumpled Bedsheet and would be delighted to hear from you if you would continue this conversation."

With a lingering glance, Finn turns and times the swings of the ogre and the spells from the young woman's wand.. Identifying the pattern, he shifts places in the room, and when an opening presents itself, vaults forward to the counter and presents his token. "Miss, I beleive that I left something with you earlier, and I would like to retrieve it. This is my token, might I perchance have my weapon?"

For the DM [sblock] Scott, as you can see, edit done. I will accompany the polite request with a mental push to try and break the battle frenzy these two seem to be gripped in. [/sblock]
 
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Radoon - Mariner/Fighter/Master Thrower

I know I lose a turn but am unsure where we are as far as that goes, so...

Oce Radoon manages to retreive his dagger he will continue on to M.'s foe. His plus two for flanking added to his attacks, he rolls...

first attack (1d20+11=30) (crit hit)

crit roll (1d20+11=22)

OCC - Scott, not sure how crits rolls work. I think am to roll a second roll and see if it is a crit. Does it need to be 17-20 unmodified?

second attack (1d20+9=22)

I assume both hit, if it is a crit, I can roll for the double damage or you can.

damage rolls (1d4+4=6, 1d4+4=5)
 


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