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Island Empire Part 2, Mermaid's Rest


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The Ampetheater

Rook and Radoon set to work tapping and otherwise exploring the stretch of wall where they have seen an open door. Marienna watches their backs doing her best to look menacing with her borrowed spear. Radoon is distracted by a wall hanging nearby that proves to be only decoration. Rook however has more success and quickly finds a recess at the base of wall sconce that proves to hold a simply catch that allows the door to be released and pulled open. Beyond the door is a large desk behind which an Ogre similar to the others serving as guards, but the uniform on this one suggests he is in some authority. He looks up from some sort of report expectantly.
 


Radoon - Mariner/Fighter/Master Thrower

Scotley said:
Rook and Radoon set to work tapping and otherwise exploring the stretch of wall where they have seen an open door. Marienna watches their backs doing her best to look menacing with her borrowed spear. Radoon is distracted by a wall hanging nearby that proves to be only decoration. Rook however has more success and quickly finds a recess at the base of wall sconce that proves to hold a simply catch that allows the door to be released and pulled open. Beyond the door is a large desk behind which an Ogre similar to the others serving as guards, but the uniform on this one suggests he is in some authority. He looks up from some sort of report expectantly.

Radoon to Rook, "Okay, okay, you were right...these old buildings DO have secret passages. But that does not mean you should go opening them just to prove me wrong...
To the ogre..."Sorry to disturb you, we were actually looking for a quick exit as there is mayhem out here with everyone trying to leave. The party seems to be not going as well as anticipated."
 

Morwyn

Scotley said:
Morwyn finds he is slightly faster than the creature obviously bent on his destruction.

OOC: You're up. Actions?

OOC: What to do, what to do??? Foul creatures obviously bent on my destruction: negotiate? Run away? No, too girly-man. Do a Barbarian rain dance so a Lightning Storm will wipe the barge of the face of the earth? No, too over-kill. Whale away with my big Dwarven axe? Just right!

IC: Take a two-handed grip on my axe and:
Attack (1d20+9=19, 1d20+4=24)

Crit Threat (1d20+4=22)

Damage (1d10+5=12, 1d10+5=12)

Crit Damage (2d10+10=15)

OOC: Since the two undead creatures were standing on the other side of the door when I bashed it in, shouldn't there be some sort of negative effect on them from having the door hit them in the face?
 

Finn Hunter

Finn goes down the passage behind the secret door, moving cautiously lest there may be an ambush, but still trying to make good time so as to catch up with the Captains.
 

Morwyn's axe flies true taking the creature twice before it can react. Despite a wound on its head from the door and the two powerful axe blows the once-living horror attacks fiercely along with it's companion. (1d20+6=17, 1d20+4=23, 1d20+4=17, 1d20+6=7, 1d20+4=12, 1d20+4=17)Some of the claws and teeth scoring hits (1d8+3=9, 1d4+3=7, 1d4+3=4, 1d8+3=6, 1d4+3=4, 1d4+3=5). Morwyn feels a strange numbness at the wound sites. Captain deGrasse's pistol booms close to Morwyn as she fires on the wounded Ghast. The glowing silvery bullet rips a putrid gobbet of flesh from the things shoulder, but it continues to press the attack undeterred by the gruesome wounds inflicted upon it. The other creature's unnaturally long tongue whips out to lick a bit of blood from its claw and it smiles in a rictus like grin.

OOC: What's Morwyn's current AC? I'll let you figure damage based on the links above. Undead are not subject to crits, but I let the damage stand to account for the door damage. Make a DC: 15 Fortitude save vs. Paralysis.
 

Finn is moving across the dance floor area as he hears the distinctive sound of a gunshot from the direction of the passage.

OOC: One more round, you can act on the third round of combat. You should be further behind than that, but it wouldn't be much fun.
 

Into the Woods

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