Finn Hunter
For the DM.
[sblock] Actually, Scott, you described the stuff in the old thread. I quoted the entire spoiler below. I will also give the girl a small mental push to encourage her to drink.
The flap is held down by a lace. On the flap is a tooled emblem of a cresting wave. The bag has another tightly laced opening under the flap and you suspect that the bag would do an admirable job of keeping the contents dry if properly laced even in rough seas and spray. The bag contains an odd shaped sheathed dagger, a letter in an evelope, a money pouch with a piece of jewelry held to it by a couple of stitches, a silver flask in a leather belt case. Some magic cast on the bag at its packing reveals the nature of the contents to Finn. The knowledge just springs to mind in a way that is harmless, but disconcerting none the less. The flask is filled with a good spiced rum, but it has another function. When a ring around the neck is twisted an extra dose can be added to the liquid being poured, currently the flask is loaded with three doses of an alchemical compound that loosens the tongue. The victom must make a DC:16 fortitude save or is an a -3 on will saves, and checks to resist bluff, intimidate and diplomacy checks. The mechanism is such that one can pour a safe drink for himself, twist the ring and pass the flask to someone else who will then pour a tainted drink for themselves. The dose is delivered even when drinking directly from the flask. The dagger is most unusual in design; the hilt has a heavy basket guard with raised studs that would be effective in defense or for punching as a non-lethal weapon. The twin blades are intertwined--one a shiny silver and the other a dull treated blue. (Think of a soft serve ice cream cone mixing chocolate and vanilla swirl.) The points diverge slightly ending about the width of a woman's least finger apart. The blade has no edge being suited only to fighting with the point. The hilt is studded with a polished piece of amber in which a small dragonfly is trapped. The blades are alchemical silver and cold iron and the weapon is enchanted to be +2 to hit and damage. It is well made and superbly balanced, perhaps as well as any weapon you have ever held. The hilt is studded with a large aquamarine over which a silver filegree in the shape of a cresting wave has been laid. However, the weapon is large for a dagger and heavy due to the twin blades and thick hilt guard making it somewhat awkward to use. (-1 to hit unless you take an exotic weapon proficiency to learn to fight with it.) Because of its size the dagger is able to deal considerable damage for a dagger (1d4+1). The stout construction of the guard and blade allow the weapon to be used purely for defense as a sort of shield. (+2 to AC if used as a buckler--you must be able to use shields or take the exotic weapon proficiency to use it this way.) The jewelry is a set with a blue stone and inlayed with a tiny Marin and son twin sail emblem that can only be seen on close inspection. There are three other crystals set in a pattern about the blue stone on silver wires. The piece serves as a Cognizance Crystal with 7 power points and also allows the wielder to use the Empathy Psionic Power twice a day at 3rd level at no cost. The pouch has an emblem of crossed cannons on it. It contains an extra dimentional space similar to a bag of holding, but specifically made to hold wooden quick loaders containing a powder charge, wadding and ball sized for a pistol. There are 20 such holders and they may be refilled. Because they are safely held in an extradimetional space they are not subject to critical mass as well as damp or fire that the owner may be exposed to. The coin pouch contains 3 pearls worth 100 gp each, assorted lessor gems worth a total of 100 gp and 50 gp in assorted coins. The potions bottles contain doses of Cure Moderate Wounds.
[/sblock]
For the DM.
[sblock] Actually, Scott, you described the stuff in the old thread. I quoted the entire spoiler below. I will also give the girl a small mental push to encourage her to drink.
The flap is held down by a lace. On the flap is a tooled emblem of a cresting wave. The bag has another tightly laced opening under the flap and you suspect that the bag would do an admirable job of keeping the contents dry if properly laced even in rough seas and spray. The bag contains an odd shaped sheathed dagger, a letter in an evelope, a money pouch with a piece of jewelry held to it by a couple of stitches, a silver flask in a leather belt case. Some magic cast on the bag at its packing reveals the nature of the contents to Finn. The knowledge just springs to mind in a way that is harmless, but disconcerting none the less. The flask is filled with a good spiced rum, but it has another function. When a ring around the neck is twisted an extra dose can be added to the liquid being poured, currently the flask is loaded with three doses of an alchemical compound that loosens the tongue. The victom must make a DC:16 fortitude save or is an a -3 on will saves, and checks to resist bluff, intimidate and diplomacy checks. The mechanism is such that one can pour a safe drink for himself, twist the ring and pass the flask to someone else who will then pour a tainted drink for themselves. The dose is delivered even when drinking directly from the flask. The dagger is most unusual in design; the hilt has a heavy basket guard with raised studs that would be effective in defense or for punching as a non-lethal weapon. The twin blades are intertwined--one a shiny silver and the other a dull treated blue. (Think of a soft serve ice cream cone mixing chocolate and vanilla swirl.) The points diverge slightly ending about the width of a woman's least finger apart. The blade has no edge being suited only to fighting with the point. The hilt is studded with a polished piece of amber in which a small dragonfly is trapped. The blades are alchemical silver and cold iron and the weapon is enchanted to be +2 to hit and damage. It is well made and superbly balanced, perhaps as well as any weapon you have ever held. The hilt is studded with a large aquamarine over which a silver filegree in the shape of a cresting wave has been laid. However, the weapon is large for a dagger and heavy due to the twin blades and thick hilt guard making it somewhat awkward to use. (-1 to hit unless you take an exotic weapon proficiency to learn to fight with it.) Because of its size the dagger is able to deal considerable damage for a dagger (1d4+1). The stout construction of the guard and blade allow the weapon to be used purely for defense as a sort of shield. (+2 to AC if used as a buckler--you must be able to use shields or take the exotic weapon proficiency to use it this way.) The jewelry is a set with a blue stone and inlayed with a tiny Marin and son twin sail emblem that can only be seen on close inspection. There are three other crystals set in a pattern about the blue stone on silver wires. The piece serves as a Cognizance Crystal with 7 power points and also allows the wielder to use the Empathy Psionic Power twice a day at 3rd level at no cost. The pouch has an emblem of crossed cannons on it. It contains an extra dimentional space similar to a bag of holding, but specifically made to hold wooden quick loaders containing a powder charge, wadding and ball sized for a pistol. There are 20 such holders and they may be refilled. Because they are safely held in an extradimetional space they are not subject to critical mass as well as damp or fire that the owner may be exposed to. The coin pouch contains 3 pearls worth 100 gp each, assorted lessor gems worth a total of 100 gp and 50 gp in assorted coins. The potions bottles contain doses of Cure Moderate Wounds.
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