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Island Empire Part 2, Mermaid's Rest


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OOC: DM flips a coin and....the door opens toward the party.

Rook's blade and pin strike the undead streetwalker, but she is undaunted and attacks (1d20+4=9) at Rook, but is unable to strike. Distantly, Rook can see that the ogre has returned from the concealed door and brought the ogre guard sargent you encountered earlier with him. Meanwhile, Michael continues encourage others in the ampetheater. Several are fighting with some success, but many more have fallen to the undead or been charmed. Marienna apparently decides the only hope for Rodney is to stop the undead's singing. Her spear lances (1d20+5=6) paste Rook very nearly grazing his side and completely missing the undead foe. At present there are only the wounded whore in the door and one other undead presses to attack at the doorway.
 

Rook

To Hit (1d20+4=20, 1d20+3=8)

Damage (1d4+4=5)

Rook's strangely twisted blade jabs out from his defense, again piercing the side of the strange undead streetwalker. Unfortunately, his frantic twisting to avoid a spear in his side from behind throws off his aim with the off hand, and his swing with the belaying pin goes wide.

With solid evidence that Marienna is again at his side, he speaks to her. "Can you hold the door? I'm not at my best when I can't move around!"
 

The doorway

Marienna's spear impales the foe before Rook and it crumples. "I can hold here if they don't come at us in too great a number." Another foe is moving to fill the recently vacated spot before the door.
 

Rook

"I'll stay close by."

Rook tumbles (1d20+12=29) into a slide past the undead moving toward the door and attacks him as he whisks by.

To Hit (1d20+4=21, 1d20+3=8)

To Damage (1d4+4=6) & Skirmish Bonus (1d6=1)

As he comes up, he'll quickly scan the room for opponents in the appropriate range to take advantage of his mobility and not so far from the door he couldn't get back to help Marienna on his action if needed.

For GM Only:

[sblock]I'm not sure what the singing/spell is that's affecting us - and it doesn't really matter as Rook made his save - but it may not be effective against him anyway. As an outsider, he's not subject to attacks that affect humanoids. I'd forgotten about that until I was looking over his character sheet just now.[/sblock]
 
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Back to work.

OOC: For Rook only [sblock]I modeled it on the harpy's song. I'll have to do some reading. Glad you caught it.[/sblock]

Rook tumbles back into the fray wounding the undead in the doorway as he passes. The creature's feably attempt to strike the tumbler isn't even close. Coming to his feet across the stage, Rook notes that their is a fellow fending off two of the undead using a small blade and a silver serving platter about 20' from the stage.
 

Rook

Tumble (1d20+12=25)

Rook bobs and weaves across the stage to the fellow facing two undead, attempting to strike one of them with Dagger and Belaying Pin (1d20+4=10, 1d20+3=8) but missing badly with both. Rising smoothly to his feet, a spares an abashed glance at his missed target before heading back to help Marienna again.

OOC: I went ahead and posted my action even though Radoon's not posted anything yet. We'll be out on a sailboat for a couple of hours and then to dinner, so it'll be late before I can check in again.
 

Radoon - Mariner/Fighter/Master Thrower

Sorry, have a really big project due by tomorrow so posting has not been easy. I am still at work now.

Scott,
My idea was to see if there was a chair, bureau or such to block the door with. A chair might be the best, propped under the door knob, especially if it opens inward.

Radoon moves a chair and a couple of sand bags to the door. He will enlist everyone's help to close the door on the skeltons, hopefully breaking off arms in the process and then prop the chair behind the door. Radoon thinks this may aid Rodney in overcoming the song, if the door helps mute the sound.

Finally, the ogres are in the outer room correct, not our current room?
 

Rook

Rook will look around quickly to try to locate the undead singer.

Search Check (1d20+11=31)

OOC: Scott, I didn't know if this would be spot or search. I don't intend Rook to spend a full action looking for the fellow, so if Spot serves better knock 4 off the bonus and make the roll a 27 instead! :D
 

There are in fact still three undead about the room singing. One is now facing Marienna at the door and is most likely the one having an effect on Rodney. Another is the one Rook tried unsuccessfully to hit that is facing the lone warrior. Another is near the middle of the ampetheater, currently not being opposed thought he is embracing a young serving woman as he sings.

Radoon gathers a stout looking chair and a couple of sandbags at the door where Marienna has just jabbed her foe in the door way with the spear.

OOC: The ogres are out in the ampetheater while the door is at the left of the stage. Keep in mind that Rook had to leave the stage to make that last attack. If Radoon blocks the door Rook will be trapped outside.
 

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