• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Island Empire Part 2, Mermaid's Rest


log in or register to remove this ad


The wave continues to close with the ship and is now only 75' out. A crewman in the crowsnest shouts, "I think it is a whale." A plume of brackish water rises from the wave at this time.

OOC: Feel free to make new spot checks at +4 now that it is closer.
 



Finn Hunter

Spot Check (1d20+17=33)

Finn appears at the head of the ladder leading to the hold and the powder room. Hearing all the fluster, he looks aft, and almost drops the two casks he has in his arms. "Ye Gods! Captain, it may be a whale, but it's one straight from the depths of Davy Jones' Locker. I bet our necromancer has summoned this thing, for it looks to have been resting on the seabed for many a year. Boys, leave off the arrows and harpoons, they will hardly scratch it. We'll need something with more of a blast behind it."

OOC: Sorry for being gone so long, guys. We had a problem with our DSL, and it took a bit to get fixed. Something to do with living in a seventy year old house with thirty year old wiring. /OOC
 


OOC: Speaking of returning from Davy Jones' Locker...Welcome back!

The massive undead Cachalot whale seems intent on contact with the ship. It seems to be rising as it closes in. It could be on the surface as it reaches the 'Bedsheet.

OOC: Last round before impact. Actions?
 



Into the Woods

Remove ads

Top