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Island Empire Part 2, Mermaid's Rest

Mowgli said:
Wasn't sure if I was clear about this or not - I went ahead and posted H'Roosh's actions for today in case things proceeded while I was at work and Leif 'needed his Gnurl fix' before I could find my way to a computer :lol:
OOC: Thanks for trying, Big Guy! But, as usual, I manged to screw up a wet dream again. :heh:
 

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Mingo Frasse (Paragon3/Cleric5/Rogue1) & Anson (Ranger 7) & Mig (Riding Dog)

Seeing Mingo attacked by the undead monstrosity, Anson says to Mig, "Let's get it this time!" Anson again swings his swords in an intervweaving fashion. His long sword sweeps through the mist, hitting nothing. His short sword appears to hit twice, but the second time it slids on through.

Anson HP 35/35 (temp from 63) Con 9/16 Touch AC 14; Mig HP 35 Touch AC 14

Mingo takes a deep breath, focusing her energies, and lets loose two more skiprocks. Both hit the far wall instead of the dread wraith.

Mingo 42/49 (temp from 76) Con 11/16 Touch AC 16

Mingo looks at Anson and tells him, "Anson, heal the undead."



[sblock=combat rolls]Mig aids Anson's attack this round (+2 on attacks). Sorry, forgot to add the +2 before I hit the roll button.

Anson att on DW (LS/LS/SS/SS) (1d20+11+2=24, 1d20+6+2=23, 1d20+10+2=29, 1d20+5+2=26)

Both short sword attacks may be hits.

attacks on incorporeal (1d100=56, 1d6+3=5, 1d100=48, 1d6+3=4)

Only first SS attack hits for 5 points

Mingo's Skiprocks:

Attacks on DW (1d20+12=21, 1d20+12=17)

She misses twice.

Note that Mingo's initiative is also 26. She readied her attack for the Dread Wraith in post#1703.
[/sblock]

[sblock=next round]Both Anson and Mingo will attempt to heal the dread wraith next round. Mig will aid Anson's attack, and he will attempt a touch attack, having activated his armor's healing power (3 charges/4d8). Mingo will also activate her armor's healing power (3 charges/4d8). She will also attempt a touch attack on the Dread Wraith.
[/sblock]
 

Victory!

Gnurl's missiles strike the Wraith, but most of the other attacks fail. Geoffrey intones a prayer and raises his holy symbol before reaching out toward the Wraith. His glowing hand misses the Wraith completely, but a tiny spark of divine energy leaps from a strange black and gold ring on his finger and grazes the Wraith. An odd musical tone somewhat like a harp sounds and the Dread Wraith begins to burn with a golden flame that starts at the point of the spark's impact and slowly burns the writhing shadowform away. No more foes remain. A small flame about the size of a torch continues to burn on the deck slowly turning from golden to silver. It does no harm to the deck at all, but simply burns there. Those in the group familiar with magic all recognize the remaining flame as like that of an everburning torch.

[sblock=Anybody making a DC 20 Knowledge Arcane or Knowledge Religion check]The flame might well turn golden again in the presence of undead.[/sblock]
 

Gnurl Whiskerling knowledge check

Knowledge Arcana check = d20+16 = 25

http://invisiblecastle.com/find.py?id=1378141 (There are two rolls on the invisible castle link, because I mistkenly thought that I could roll for knowledge religion untrained just using my intelligence modifier. But the ph says that you can't possibly make checks above dc 10 if you're untrained, so I just left it off. It was kinda unnecessary anyway.)
 




Gnurl Whiskerling, torch

If no one else is moving to lift the burning torch, Gnurl will pick it up and look for a holder somewhere nearby to at least keep the "flame" away from wooden objects. (OOC: The flame might not be damaging the ship, but it's making Gnurl very nervous anyway, since he much prefers terra firma to being restricted to deck planks surrounded by large amounts of water.)

Better yet, Gnurl will just see if he can figure out how to turn the flame off.

Spellcraft Check: 32. Knowledge (Arcana) Check: 26.
http://invisiblecastle.com/find.py?id=1378524

Picking up the torch and examining it carefully with a wizard's trained eye, Gnurl touches the base of the torch with a twisting motion and the flame reduces in size until it is extinguished. Gnurl then deposits the torch in the nearest receptacle of group treasure.
 
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Radoon

OCC - Radoon has no damage as M. healed him previously and he made his saving throw.

IN - Radoon watches Gnurl and smiles at him as he sees the little guy extinguish the flame. "Thank you, I am not too fond of flames on our ship."
 

mleibrock said:
IN - Radoon watches Gnurl and smiles at him as he sees the little guy extinguish the flame. "Thank you, I am not too fond of flames on our ship."
"My distict pleasure, Cap'n! And while I'm thinking about it, let me say that I feel that I have been remiss as far as nautical skills are concerned. I should have been learning to pull my own weight on board, and I am sorry that I have neglected to do that. At the earliest available opportunity, I intend to pursue as much knowledge of the art of Navigation as I am able to get, so that I can contribute to the ship also." So saying, Gnurl will bow deeply, and then, as he straightens himself, he will give a sharp slaute to Radoon, and as he does so he will give a surreptitious arcane gesture with his left hand to cast a quick cantrip, Ghost Sound, so that as Gnurl salutes there is the clear sound of a Boatswain's whistle.
 

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