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Island Empire Part 2, Mermaid's Rest

Gnurl Whiskerling

Gnurl's spot check = 12 (15 if this qualifies as a shadowy, darkened area, due to all of the smoke, etc? :D - thanks to Featherwind)

Featherwind's spot check = d20+6 (d20+8 in shadows) = 8 (10) Gnurl was actually paying more attention than Featherwind for once!
 

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Gnurl Whiskerling

Since you left Gnurl off of your initiative list, I'll take the liberty of adding Gnurl, Featherwind, and Radoon to the list:

Scotley said:
Geoffrey 22
Big Bads 18
Mig 18
Marienna 16
Featherwind 15
H'Roosh 10
Radoon 9
Mingo 8
Gnurl 6
Anson 3
 

OOC: Thank you sir, I can't imagine how I overlooked someone of Gnurl's stature...

Geoffrey 22
Big Bads 18
Mig 18
Marienna 16
Featherwind 15
H'Roosh 10
Radoon 9
Mingo 8
Gnurl 6
Anson 3
 

Attachments


H'Roosh and Radoon both spot tell-tale swirls in the water and offer a warning just before 4 hulking 9' green giants leap onto the floating walkway. They seem similar to trolls with green skin, black hair and long arms that drag the ground, but with webbed toes and fingers and fin-like structures on the back and the backs of his arms these are different. Futhermore, their flesh is purtrid and rotting, their eyes vacant and lifeless. Their chests have been surgically opened and within you can see black icy looking hearts beating with an unnatural mechanical rhthym. An icy chill comes from the black necromantic hearts. Their black teeth have an icy sheen to them.

OOC: Geoffrey is quick enough to get a swing, the others will have to wait. They are AC 18.

[sblock=Geoffrey]Your first thought seeing their flesh, is that these are zombies, but trolls who regenerate unless burned would be almost impossible to animate as zombies. Besides, these these guys move way too fast. Geoffrey senses that his action now could mean life or death for his some of his companions, these are no ordinary foes.[/sblock]
 

Resolution

For DM
[sblock]Scott, not for sure of this but is it possible for Geoffrey to basically throw his body as like a flying tackle and take both of them down with him and if so how[/sblock]
 

[sblock=Geoffrey]I suppose there is something you could do with the grapple, bullrush or trip rules, but all of them take into account size. The fact that the foes are as large as they are makes it unlikely to succeed. Just fyi, while these are not normal zombies, Geoffrey is sure they are undead. I suspect my earlier post was unclear.[/sblock]
 

Gnurl Whiskerling, Gnome Wizard in a Pickle

Gnurl whirls around (he's a Whirling Gnurl!) and casts Baleful Polymorph on Scrag Zombie 3. Gnurl's concentration check = 1d20+20= 40 http://invisiblecastle.com/find.py?id=1416424 (!!!)

"Be a bullfrog!" (so it can survive on either land or water) Fort save DC=19 please, or it's a ribbet.

[FYI: I just checked to make sure that baleful polymorph will work on undead. Look up "creature" in the ph glossary and it says "a living or otherwise active being" which implies that it includes undead. Reading on, under "creature type," the next definition, undead is specifically listed as a creature type.]

BTW Featherwind is getting airborne and just flying pretty much up this round.
 
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