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Island Empire Part 2, Mermaid's Rest

Gnurl Whiskerling

"If we can get both "hearts" removed from the Scrag Zombies, and put them beside each other, I'll use my scroll of Remove Curse and hopefully that will put an end to this horror."
 

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Resolution

"Save your scroll Master Gnurl, there is a much simpler method of dealing with such as these" Geoffrey will then reach into his pouch and produce two flasks of alchemical fire and hand them to the gnome. "Fire is very effective in puryfing the bodies"
 

Geoffrey charges in giving the enemy an opening to attack (1d20+14=29) him. The icy claws rip (1d6+8+1d6=18) into the priest's flesh, but it proves to be the fell creature's final act in this world. The first blow of the mace smashes into the Zombie's chest and flares with divine power. From the wound sight the creature begins to disentegrate into golden sparks that shower down and fizzile out. The second blow strikes only empty air where the Zombie had been. Anson steps up to attack, but the foe is gone. Marienna, healing staff still in hand leaps to the aid of the fallen Monk. Her hand glows as she touches (3d8+12=31) his chest. His eyes open and he groans.

At the other fallen Zombie Radoon's surgery proves effective and soon he has the black icy heart impaled on a dagger. It ceased to beat, but Radoon takes a minor wound (1hp) from the cold.


OOC: How about Spot checks and Actions for all? Sorry I didn't give Lou a chance, but I figured there was no reason to prolong the battle when I have some many other foes waiting on the other side of the wall. :lol:

Will Saves (1d20+6=13, 1d20+6=14)
 




H'Roosh finds when he awakens that he is looking at the departing ship. It is a big ship, but seems to be made entirely of ice. The sails seem to be a frosty web of some sort. He has been at sea long enough to know that the ship moving unnaturally fast and not on a course with the wind. The lines are tended by men in tattered sailor's clothes, but when not actually doing anything they stand unusually still. Their skin is unnaturally smooth and pale.

Radoon, does a double take. Except for its unusual construction that ship could be twin of the Lorrainna Fare or her sister ship the Daughter of Cambre.
 

H'Roosh

"That ship is big, and seems to be made of ice, with ice webbing for sails. It's moving fast, and against the wind. There's something odd about the crew as well - they're smooth and pale, and don't move at all unless actually performing duties."
 

Resolution

Taking a bottle from his pouch and drinking it, Geoffrey will also hand Ho'Roosh a bottle. "Here this will help, the taste is terrible of course but it will help". Studying the ship briefly, Geoffrey says "I would wager Master Alois has either been left behind or killed. That ship serves a darker puropose I think and they are thru with him. More than likely they have left him behind with just enough force to slow us while they make their escape. Do we still proceed on to find him or to we stop that floating abonomation."
 

H'Roosh

"Thank you, Captain. Allois is our mission - my opinion is that we rescue him first, then set our sights on the floating icicle. Something tells me that ship and its crew and master are things best taken by the sea to the crushing depths."

[sblock=OOC]What was the potion?[/sblock]
 

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