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Island Empire Part 2, Mermaid's Rest

Mingo Frasse & Anson & Mig

Mingo turns to Geoffrey and suggests, "Cannot you just hit the heart with your mace?"

Anson sheathes his swords and pulls out a small wand from his belt pouch. Waiting for Mingo and Geoffrey to finish their conversation, Anson taps Mingo on the shoulder and asks, "Remind me again how to use this thing? I'm still new to spells." Mingo grins at Anson, "Just recite the command phrase and touch the person to be healed. 'Xoinks' wasn't it?" Anson says, "Xoinks" at himself twice.

Overhearing the others, Mingo and Anson then turn to the compound, looking for targets, as the group appears preparing to move into the compound to find Allois.

[sblock=Spot Checks and healing for Anson] Mingo 18; Anson 20; Mig 24
spot checks Mingo/Anson/Mig (1d20+7=18, 1d20+7=20, 1d20+5=24)

11 points, all cured
CLW wand for Anson (1d8+1=6, 1d8+1=5)
[/sblock]
 
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Radoon

"I would like to end this all once and for all and do not think we have to choose the ship or the barge. I believe our combined crews can keep the ship here long enough for us to search the barge and if Allois is not found, then the ship. H'Roosh is right Allois is our mission and we have a great opportunity here to find him."

To Geoffrey, "I hope Allois is still alive but have my doubts as well, but let's keep the belief he is alive."
 

Resolution

"Then let us be off then and find him and trust our Lt's though my heart tells me they are overmatched in their endeavor. The main defense/offense of both ships esides here on the docks with us."

OCC: Sorry, Cure moderate wounds......Geoffrey also downs his for 18 points.
 

Gnurl Whiskerling

"Then let us be about the actual earning of the payment that we have already received from our Great Benefactor, Captain Marin! Lead on into the rotting bowels of this putrid, death-laden contraption!"
 

The party sets off in the same order. You can see the smoke as the Rumpled Bedsheet fires her little guns at the much bigger ice ship. Approaching the gate you see no defenders. The sound of battle across the compound can be heard, but the stuctures on the dock obstruct your view. The breach in the gates is only big enough for one. From 10' out you see no foes.

[sblock=Geoffrey and Mingo]You sense that you are entering unhallowed ground as you approach the gate.[/sblock]
 

Gnurl Whiskerling

OOC: incidentally, how much longer will Gnurl's shield spell last? It was good for 9 minutes when first cast.....
 
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Radoon

To Geoffry, "I don't think I've ever actually felt evil before. Could you bless this gate? Would it help prevent anyone from leaving?"

Radoon will lead the party in, he will enter first.
 

Leif said:
OOC: incidentally, how much longer will Gnurl's shield spell last? It was good for 9 minutes when first cast.....

Given the pauses for healing and the fight I'd put him at 6 and half minutes remaining.
 

Gnurl Whiskerling, 6.5 minutes of shield left!

Scotley said:
Given the pauses for healing and the fight I'd put him at 6 and half minutes remaining.
In that case, Gnurl swaggers through the gate like a 3'4" tall John Wayne.

"That's right, Oogy Boogys, we bad! Come get you some!"
 

Resolution

"Gentlemen, we are entering unhallowed ground, the undead are sure to be greatly strenghed wheras the abilities of Mistress Ming and myslef lessened. There was or still is great evil here." As they walk thru the portal Gefforey says "No master Radoon, a simple blessing while always encourgaing to the soul will have no effect on this ground, when this is over, the compound will have to be fired in order to cleanse it. Though if it will make you feel better then "May the blessing of the Church and Song guide you in your path and shield you from evil"
 

Into the Woods

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