• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Island Empire Part 2, Mermaid's Rest

Scotley said:
OOC: Yes, I need his character's action before moving things along, and in truth, I'm still quite busy with holiday and year end biz. I expect to be back to a more regular posting schedule tomorrow. Oh, and Lou, your email was still bouncing last time I tried to answer your question.

OOC: No problem with the delay; it's a busy time of year for everyone. My email is back up, so forward your previous emails.
 

log in or register to remove this ad

Resolutoin

Geoffrey will step toward the undead in front of him and smack him with his mace.


For Scotley[sblock]to hit (12,12) (8,7) so a 24 and a 15 for a total of (4,4) (1,4) for 8 and 5 points of damage. Save or be destgoryed at DC14[/sblock]
 

H'Roosh 22
Mingo 22
Wizard 21
Mig 19
Shamans 18
Scrag Zombie 15
Anson 11
Gnurl 10
Geoffrey 9
Undead 8
Radoon 7

The pale Water Genasi goes to work on the hated foe, striking with fist, elbow, and knee but only connecting once. The one blow counts, though - a solid uppercut to the beastie's chin.

Seeing 'Han Solo' go down, Mingo turns her attention to the remaining Shaman. "If I can take him down, then Marienna can heal the group and attack the undead at the same time," she thinks. Mingo takes a 5-foot step towards the shaman and releases three skiprocks at him, hitting him firmly twice! Somehow the fellow survives the attacks though he looks very battered.

The wizard casts again and a sizzling emerald sphere appears briefly above some of the party before shattering and raining acid down on Mingo, Marienna, Gnurl and H'Roosh (acid damage (6d6=16) Reflex save DC: 19 for half and to avoid more damage in succeeding rounds)

Mig continues to aid Anson.

The shaman pulls out a potion and quaffs it.

The Scrag Zombie attacks again in flurry of frosty claws and teeth (1d20+14=20, 1d20+14=27, 1d20+9=13), while the bite misses, claws find both Radoon and H'Roosh (respectively) (1d6+8+1d6=18, 1d6+8+1d6=19).

Anson manages to wound a pair of zombies of some sort.

Marienna gets off another shot with the crossbow that just misses.

Gnurl winks at Geoffrey, "Smooches, babe!" says Gnurl, with what can only be described as a lewd wink!), then Gnurl immediately takes careful note of the position of the opposing wizard and begins to cast Phantasmal Killer targeted on said wizard. A look of terror crosses the wizard's face as a you see a vaguely ursine shape rise out of the water to strike him. [sblock=Gnurl]I came up with DC20 for the saves vs. this spell. 4th level+4Int+1Feat+1Race. That means he just made his fortitude save, which means he takes 3d6 damage which you may roll now. Unless you have reason to believe the save DC is higher in which case the result will be even worse for our wizard friend. As it stands now he's going to have a hell of dry cleaning bill for getting the :):):):) stains out of his robe.[/sblock]

Geoffrey will step toward the undead in front of him and smack him with his mace. The undead melts away into quickly fading sparks from the mace's touch.

The undead fail to get hits on Anson, Mig or Geoffrey this time.

Radoon continues to wear away at the Scrag Zombie with his blades. Undead is torn and battered and look to be finished off soon.



OOC: Wizard's url=http://invisiblecastle.com/roller/view/1446655/]Will Save (1d20+9=12)[/url] and Fortitude Save (1d20+6=20)

Undead's Will saves (1d20+3=18, 1d20+3=4)
 

Attachments

Last edited:

H'Roosh

Dropping nimbly to the deck, H'Roosh deftly avoids the ball of acid and the resulting splash. He springs quickly back to his feet and sends three quick blows at the undead troll but misses each time.

[sblock=Dex Save/Combat Rolls]Dex Save: 1d20+12=31
Evasion means no damage from this attack - good time to roll well, as the acid would've done him in.

Nix the Combat Rolls - All three were misses.[/sblock]
 

Mingo Frasse (HP60/76 AC26) Anson (HP46/63 AC23*) Mig (HP20/35 AC19)

[sblock=Anson's attacks last round]Anson's attacks were all at Z8 unless it fell, so Anson attacked only one undead last round. He will continue to attack Z8 until it falls, or Geoffrey kills off Z6. In either case, Anson will attack Z7 at that point. Sorry if I was unclear.
[/sblock]
Mingo tries to step out of the way of the acid, but bumps into Marianne and takes the full force of the acid, "Oooh! That burns!" Mingo then takes a 5-foot step towards the Shaman and sends her skiprocks at him again, determined to take him out, hitting him all three times.

Mig retreats behind Anson, waiting for another command from her master.

Anson again unleases his full swirling sword attack on the undead in front of him. Anson's long sword slashes nothing, but one short sword jabs hits Zombie 8.

[sblock=rolls and combat OOC]
Mingo's Reflex save v. acid attack 18 RSave v acid attack DC19 (1d20+11=18)

Mingo moves diagonally to D18 or so.

If the Shaman falls, then Mingo will send the later skiprocks against the Wizard.

Skiprock 1 v Shaman: 28 HW/SR1 v Shaman (1d20+11=28)
Damage: 7 (6 rock, 1 cold) SR1 v Shaman (1d6+3+1d6=7)

Skiprock 2 v Shaman: 29 HW/SR2 v Shaman (1d20+11=29)
Damage: 12 (6 rock, 6 cold) SR2 v Shaman (1d6+3+1d6=12)

Skiprock 3 v Shaman: 18 HW/SR3 v Shaman (1d20+6=18)
Damage: 11 (7 stone, 4 cold) SR3 v Shaman (1d6+3+1d6=11)

Anson order of attack: Z8, Z7, Z6 (in case one falls) Anson has the Cleave feat, so he gets another attack if Z8 falls.

LS1 v Z8: 15
LS2 v Z8: 8 LS attacks on Z8 (AC18) (1d20+10=15, 1d20+5=8)

SS1 v Z8: 21
SS2 v Z8: 15 SS attacks on Z8 (AC18) (1d20+9=21, 1d20+4=15)

Damage: 7 (piercing) SS v Z8 (1d6+2=7)

[sblock=Spells in Effect/Remaining]
Mingo Spells in Effect: Longstrider 4+ hours
Anson Spells in Effect: Longstrider 2+hours; PFE (45 more rounds)(+2 AC, +2 ST)

Mingo CLW wand 47 charges remain
Anson CLW wand 48 charges remain

Mingo's Spells
(5+0+0) 0 Level: Create Water; Guidance (x2)(1m); Mending; Read Magic
(3+1+1) 1 Level: Bless (5r); PFE(5m); Magic Weapon(5m); PFE(5m) + Longstrider(5h)
(2+1+1) 2 Level: Lesser Restoration; Spiritual Weapon(5r); Spiritual Weapon(5r) + Locate Object
(1+1+1) 3 Level: Prayer(5r); Spark of Life(5r); Ghost Touch Weapon (5m) + Water Breathing

Anson's Spells
1. Longstrider (3hr); Resist Energy

Healing Belt Armor: Mingo 3 charges remain for the day; Anson 2 charges remain for the day.
[/sblock]

[/sblock]
 

Resolution

"Anson, Mig step back I will deal with these foes. go aid our friends" Geoffrey will then move to engage another of the undead, working his way towards the shaman.

Scotley
[sblock]1d20+11,1d20+6, 2d4+4,2d4+4 → ([6, 11], [4, 6], [1, 4, 4], [3, 2, 4]) so that is 17 to hit and a 10 with 9 points and 9 points...but once again he has to make that save :)[/sblock]
 

Gnurl Whiskerling save vs. Phantasmal Killer

Scotley said:
I came up with DC20 for the saves vs. this spell. 4th level+4Int+1Feat+1Race. That means he just made his fortitude save, which means he takes 3d6 damage which you may roll now. Unless you have reason to believe the save DC is higher in which case the result will be even worse for our wizard friend. As it stands now he's going to have a hell of dry cleaning bill for getting the :):):):) stains out of his robe.
The Save against Gnurl's Phantasmal Killer is actually DC 21: 10+4(spell level)+1(gnome racial bonus)+2(spell focus and greater spell focus)+4(Gnurl's intelligence bonus)=21, so I guess the bad guy is going to go "boom"?? :D (Looks like you forgot to count my Greater Spell Focus. FEATS DON'T FAIL ME NOW!)

If he still makes the save, he takes 3d6=9 points of damage. http://invisiblecastle.com/roller/view/1446855/
 
Last edited:

Gnurl Whiskerling, action for the next round

In the round immediately following his casting of phantasmal killer on the opposing wizard, Gnurl draws forth his wand of magic missile and says, "Entschuldigung!" sending 5 darts of shimmering green force into H'Roosh's opponent.

5d4+5 damage = 20 http://invisiblecastle.com/roller/view/1446870/

I believe that this action caught me up with the rest of the party. Gnurl was lagging BEHIND for once! :D
 
Last edited:

Leif said:
In the round immediately following his casting of phantasmal killer on the opposing wizard, Gnurl draws forth his wand of magic missile and says, "Entschuldigung!" sending 5 darts of shimmering green force into H'Roosh's opponent.

5d4+5 damage = 20 http://invisiblecastle.com/roller/view/1446870/

I believe that this action caught me up with the rest of the party. Gnurl was lagging BEHIND for once! :D

I think he's up to date, but I still need a save for the acid.
 

Gnurl Whiskerling

Oops, sorry, here's the save:

Reflex save (dc 19) for half damage from acid: 1d20+4 = 18 (missed it by THAT much!) http://invisiblecastle.com/roller/view/1446884/


But, everyone else had given an action for the round following the phantasmal killer spell, and Gnurl's post was only to let you know what the dc for the bad guy's save was. That's why I gave another action for Gnurl, to catch up with everyone else.
 

Into the Woods

Remove ads

Top