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Island Empire Part 2, Mermaid's Rest

Resolution

Having no real dog in the fight so to speak, Geoffry will offer no opion but will follow Radoon's lead.

For the DM
[sblock]Forget about my status report from the Sun :)[/sblock]
 

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[sblock=Geoffrey]Sorry, I didn't forget I just completely missed your post about it and Leif's post about releasing Torrent. Anyway, the reply comes back.

The Rumpled Bedsheet is going north after the ice ship. We met some heavy early resistance, ghouls, zombies, sharks and a few northman warriors, as well as a spellcaster. The crew took some hits, but the healers have attended them. We slew several including the spellcaster and the northmen fell back to the building. We mopped up some undead, but all is quiet now. Should we fire on the building?[/sblock]
 

Resolution

For the DM
[sblock]"There are undead sharks in the water, deal with them. Land two Squads of Marines to support us and we are off to deal with the building" Geoffrey says.[/sblock]

Gentlemen the ships have driven our foes back into the building which consist of northmen warriors and possible other spell casters. The ships slew one spell caster. There are also undead about the place that may well be in the building." Geoffrey says to the party.
 

Radoon

J. Alexander said:
For the DM
[sblock]"There are undead sharks in the water, deal with them. Land two Squads of Marines to support us and we are off to deal with the building" Geoffrey says.[/sblock]

Gentlemen the ships have driven our foes back into the building which consist of northmen warriors and possible other spell casters. The ships slew one spell caster. There are also undead about the place that may well be in the building." Geoffrey says to the party.

"Into what building? Where are they located? Still at the Rest? Let's quickly finish searching this area so we can aid them, Allois has to be around here somewhere."
 

Gnurl Whiskerling, Gnome Wizard

OOC: Gnurl makes all possible haste to form up with Radoon and Geoffrey, looking for a target to his wand at. But he can't see one (can he?)
 

mleibrock said:

"Into what building? Where are they located? Still at the Rest? Let's quickly finish searching this area so we can aid them, Allois has to be around here somewhere."

Marienna has taken a moment to heal anyone still wounded and the group stands between the two ships recently searched.

OOC: There is a building on the drydock near the far side from the gate. Actions?
 

Attachments



Mingo Frasse (HP76/76 AC26) Anson (HP63/63 AC23*) Mig (HP35/35 AC19)

Anson says, "Thanks for the healing, Marienna."

Mingo says, "Yes, many thanks. I suppose we have to enter through the doors, but that just begs to be a trap at this point. Any ideas on entering?"

Anson asks, "Anything we could tie a rope to and pull?"

OOC: Ironically, Gnurl's search skill (6) is higher than Mingo's (5) until her next level....

[sblock=Spells in Effect/Remaining]
Mingo Spells in Effect: Longstrider 4+ hours
Anson Spells in Effect: Longstrider 2+hours; PFE (20? more rounds)(+2 AC, +2 ST)
I assumed that we moved through the ships quickly--20 rounds?.

Mingo CLW wand 47 charges remain
Anson CLW wand 48 charges remain

Mingo's Spells
(5+0+0) 0 Level: Create Water; Guidance (x2)(1m); Mending; Read Magic
(3+1+1) 1 Level: Bless (5r); PFE(5m); Magic Weapon(5m); PFE(5m) + Longstrider(5h)
(2+1+1) 2 Level: Lesser Restoration; Spiritual Weapon(5r); Spiritual Weapon(5r) + Locate Object
(1+1+1) 3 Level: Prayer(5r); Spark of Life(5r); Ghost Touch Weapon (5m) + Water Breathing

Anson's Spells
1. Longstrider (3hr); Resist Energy

Healing Belt Armor: Mingo 1 charge remains for the day; Anson 0 charges remain for the day.
[/sblock]
 



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