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Island Empire Part 2, Mermaid's Rest

Scotley said:
[sblock=Gnurl]Yes, the protection from evil works just as well for Gnurl. Sorry I missed your post.[/sblock]
[sblock=DM]so that means I'm not charmed after all?? In that case, Gnurl would have proceeded with his fever dream spell as previously indicated as soon as he was able to cast it (which was maybe a round or two ago, I guess?)[/sblock]
 

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[sblock=Gnurl]Due to various rules questions, and my being very busy, we have not progressed beyond the 1st round yet. I hope to get the round posted and a call for round two up this afternoon.[/sblock]
 

Initiative:

Priest 20
Radoon 19
Undead Singer 18
Anson 17
H'Roosh 16
Geoffrey 14
Other undead 13
Marienna 10
Gnurl 10
Slaves 8
Mingo 6
Mig 5

[sblock=Radoon]I'm going to just make a vague post about your dagger throwing now and I'll put up the specifics once I see your rolls. I don't want to wait any longer to post the first round. You can go ahead and roll your daggers for round one after this post and then it will be time to act in round 2.[/sblock]

Radoon and Geoffrey enter the room first and Radoon immediately tosses a dagger at the press of people and dropping the two in front of him, while easily avoiding the flurry of attacks that come at him. H'Roosh makes his entrance as well.

Anson steps in and begins dispatching foes with his swords. Two fall and two others are badly wounded.

H'Roosh vaults and tumbles down the open lane along the west side of the room, lashing out with a quick backfist at a mindless slave that has the temerity to try to stop the Genasi's flowing advance. He comes to a halt as he faces off against a Quarterstaff wielding slave and the priest at the back of the room. He staggers as he ends his run - the staff man jabs with the end and catches the monk on the hip. As he comes to a halt facing the staff man and the priest, his preternatural awareness warns him of an impending attack. He dips a shoulder just enough to avoid a sizzling ray of foul energy lancing out from the priest's pointing finger. His return attack catches the caster a glancing blow on his outstretched arm, but seems to do little damage.

Having paused to assess the battle, Geoffrey moves into action weaving around the intervening foes and avoiding their attacks he makes his way to the singer and with two mighty blows drops the him to the floor.

The other undead sitting on the ice altar at the back of the room continues his casting.

From her place on the stairs Marienna can do little. She waits for a chance to move into the room and join the fray.

Gnurl gathers his magic and casts a spell at the caster who attacked H'Roosh across the room, but the Priest shrugs off the spell. The armed slave in front of Gnurl attacks (1d20+2=15) trying to capitalize on the opening the gnome's spellcasting provided, but he misses.

Several of the slaves attack (1d20+2=19, 1d20+2=12, 1d20+2=22, 1d20+2=9, 1d20+2=17, 1d20+2=6, 1d20+2=6, 1d20+2=12), but only one finds a target. The gnome gets bashed brutally by the slave's morning star (2d8+2=16)

Mingo can barely see through the room with all the big people in the way. Mingo is struck by a fist (2 HP) as she casts Spiritual Weapon to attack the singer. The force strikes the fallen singer, but Geoffrey had already done that one in. (feel free to pick a new target for next round)

Mig leaps to aid her master in the fight.

Radoon takes a step forward and recovers a dagger allowing Marienna to enter the room.

In a cloud of smoke a large figure begins to appear in the back corner of the room.

OOC: I'm still waiting on the results of Radoon's dagger tosses, so it is a safe bet that several of the slaves are no longer standing. Keep that in mind as you post actions for round 2.

[sblock=Geoffrey]Give me a knowledge (religion) check and a knowledge (the planes) please.[/sblock]

OOC: Will Save vs. Fever Dream (1d20+14=32)
crit check (1d20+2=21)
 

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Radoon

OCC - Scott, this gets complicated and to complicate it further, my first attempt was a critcal hit....sorry

Radoon uses his newly perfected skill of using his daggers hilt to hit one opponent and have the dagger bounce to hit an adjacent opponent.

fist throw double toss attempt at slave 1 and 2 (1d20 6=23)

crit check:

crit check (1d20 6=23, 1d20 6=25)

damage (1d4 4=6, 1d4 4=5) - doubled is 12 and 10

OCC now it gets complicated. Since I am throwing, I'd like to save as many weapons as possible so if they go down, I am done if not, then I will throw once more.

to hit (1d20 6=15)

again hits both

damage (1d4 4=5, 1d4 4=8)

He will hold throwing any more at this time.

As space clears Radoon will move to D4 to allow M. up the ladder.

OCC - Does grabbing my daggers out of dead bodies count as an action?
 
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Mingo Frasse (HP74/76 AC27*) Anson (HP59/63 AC21*) Mig (HP35/35 AC19)

Anson commands Mig, "Mig aid defense!"

Anson's action revise; Mingo actions incomplete for round 2--need Scotley to tell me if certain targets are standing at Mingo's initiative.

[sblock=Scotley]
Anson wants to further create space, so he makes a 5 foot step to G4 where the dead slave 4 is (slave 2 may get an AoO if he is alive) and makes a Full attack, rotating targets as they drop:
armed slave 2, then slaves 5, 10, 9, and 8, 3
Attacks and Damage for each: 1--14 (dam 8); 2--12 (dam 9); 3--13 (dam 7); 4--22 (dam 5)

Mingo redirects the force warhammer from her Spiritual Weapon spell to attack the undead on the ice altar at G8, (roll is a 22 for 8 points of force damage) [Spell Resistance? DC 25 to void spell]


Mingo then slings skiprocks:
targets: 1:armed slave 3 skip to slave 1; 2:armed slave 4 skipped to priest (or slave 11); 3: priest with no skip; undead on ice altar skipped to summoned creature

Only 1 attack on armed slave 1 at most--expect Gnurl to kill him--if not, Mingo still only makes one attack on him

Second and Third attacks on first enemy standing in this order: Armed slave 4, priest, undead on ice altar; summoned creature

SCOTLEY--I WILL FINISH AND CORRECT WHEN YOU TELL ME WHO IS ALIVE

attack 1 at armed slave 3 (to hit 24; dam 10)--skip attack on slave 1 if standing to hit 22 (dam 8)

attack 2 at armed slave 4 if he stands (otherwise the priest if he stands) (to hit 33 threat/crit confirmed 24; dam 31 rock; 6 cold)--skip attack 14 (may not hit the priest)

attack 3 is either for the priest if he stands, or the undead on the ice:

[sblock=rolls]
Mig aid another: 20 Mig Aid Another (Defense) (1d20+6=20)

Anson's attacks: Anson attacks rd 2 (1d20+11=14, 1d20+6=12, 1d20+10=13, 1d20+5=22)
Anson Damage rolls: Anson damage rd 2 (1d8+5=8, 1d8+5=9, 1d6+2=7, 1d6+2=5)

Mingo's attack on the undead on the ice altar: 22 rd 2-undead on ice altar (1d20+9=22, 1d8+1=8)

Mingo's skiprock attack #1 on armed slave 3: 24 (dam 6 rock; 4 cold)
rd2-WS/SR1 (1d20+13=24, 1d6+4+1d6=10)
attack 1 skip attack on slave 1 if standing SR1 skip attack on slave 1 (1d20+11=22)
damage 6 rock + 2 cold = 8 skip damage on slave 1 (1d6+3+1d6=8)

Mingo's skiprock attack #2 on armed slave 4: 33 threat (dam 7 rock; 6 cold) rd2-WS/SR2 (1d20+13=33, 1d6+4+1d6=13)
crit check 24 additional critical hit damage is 24
crit check? (1d20+13=24)
additional critical hit damage (3d6+12=24)
skip attack (priest?) SR2 skip attack (1d20+11=14, 1d6+4+1d6=7)

[/sblock]

[/sblock]
Bless (43 more rounds) w/in 40' of Mingo party is +1 to hit morale bonus, and +1 ST vs. fear morale bonus (morale bonuses do not stack)
[sblock=OOC and personal spells]


[sblock=Spells in Effect/Remaining]
Mingo Spells in Effect: Longstrider 4+ hours; PFE (42 more rounds)(only +1 AC due to +1 RoP, +2 ST)
Anson Spells in Effect: Longstrider 2+hours; PFE (2 more rounds)(+0 AC due to +2 RoP, +2 ST)

Mingo CLW wand 44 charges remain
Anson CLW wand 46 charges remain

Mingo's Spells
(5+0+0) 0 Level: Create Water; Guidance (x2)(1m); Mending; Read Magic
(3+1+1) 1 Level: Bless (5m); PFE(5m); Magic Weapon(5m); PFE(5m) + Longstrider(5h)
(2+1+1) 2 Level: Lesser Restoration; Spiritual Weapon(5r); Spiritual Weapon(5r) + Locate Object
(1+1+1) 3 Level: Prayer(5r); Spark of Life(5r); Ghost Touch Weapon (5m) + Water Breathing

Anson's Spells
1. Longstrider (3hr); Resist Energy

Healing Belt Armor: Mingo 1 charge remains for the day; Anson 0 charges remain for the day.
[/sblock]
[/sblock]
 
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[sblock=Radoon]One shot takes out both foes. I will let you recover one dagger from an adjacent foe as a free action. You can recover a second as a move action, meaning that you can pick up the dagger, but your movement will be limited to 5' for the round. Post your actions for round 2.[/sblock]
 
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New Map

[sblock=Anson]Radoon took out slaves 1 & 2. Here is a revised map.[/sblock]

OOC: Here is the map at the start of round 2. Actions for everyone for round 2 please.
 

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