Is'Merith - Campaign Thread

Mina continued to follow the rest of the group through the tunnels. She remained pale and wide-eyed, but there was a determined set to her jaw, and the bow in her hands was steadier than it had been before. She seemed to be listening carefully to the goblin calls that echoed down the tunnels, and from time to time she gave a soft hum, trying to match the pitch or duration of the noises (albeit too quietly to be heard by those generating the original sounds). Once they reached the gate, she stayed at the back of the group, keeping a watch on the passage behind them...
 

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"That's disgusting," Shen complains, eyeing Alejandro's makeshift torch as she wipes toxic liver sludge off her hands. "It's gonna stink."

But, it's probably not a bad idea. The guy they're rescuing should have some idea what this junk is. She strips the hands of as much meat as she can, wraps them in cloth, and ties them to her belt. The little forearms actually aren't bad as handles; these things could be serviceable daggers...maybe climbing equipment? Shovels? With that, they have what they need. The distant barking reminds her that the bodies might not be here on the return trip.

-----

Shen starts to step forward after Daedarai shakes the jail-breaker's hand, but stops. Inconspicuously, she raises a hand and sniffs it. Hmm...hmm. Yup. Insides. That's not very polite.

She wipes her hand off on her leg before extending it. "Hi! Shenemnenmone Tanner. Nice to work with ya."

She regards the heavy iron gate, then her leg. She'll have to change that wrap soon. "You know, I could use a break and a foot rub. And a drink. Don't suppose we can hunker down?"

[sblock="RE: poison junk"]I figure we'll have to go back the way we came anyway. We have some body fluid and we can find some fungus, and it makes more sense to investigate both after contacting this poisoner guy.

Although, he may be in too much of a state. Let's just mop up some of both and let him get to it when he can?[/sblock]
 
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The half-orc grunts with a smile in Shens direction, then looks back towards the walls for guardsmen keeping watch. "Hmmph, yes, that is a good idea. You can take shelter here with relative ease for at least an hour or so, which may give you a little breathing time as well as time to lick your wounds. We can shut the gate and simply bind a chain around it for now as a precaution". He turns around and has the party follow him to the left of the gate where they sit under a rooftop shelter made of leather. The camp is relatively clean considering the location is a prison camp. "Rest now my friends and take it easy. You have done well to make it here and perhaps your trip back will be easier?" The half-orc shrugs and begins to watch the gate.

Short Rest.png

[sblock=OOC]If there is anything else you would like to say to the half-orc or the poisons maker, I won't post again for another maybe 12 hours[/sblock]
 

“Pleased to meet you, Oo’Raff. Thank you for the advice. This trip has ended up being a little more difficult than we anticipated. I’m afraid I have no ale on me, but the next time I come through, I’ll make sure to bring you a bottle. Actually, I have an idea. Would you mind letting me see your water skin for a moment?” Taking the water skin, he muttered and gestured for a moment. “There. I can’t make it into true ale, but I can make it taste like the finest the Jaundiced Mare offers.”

Handing back the waterskin, he continued, “You and I will have to share a real drink there when you finish your time here.” Oo’Raff took a tentative sip before smiling and drinking more. “You mentioned that brothers have lost their lives down here. I believe we came across one after fighting a group of those devilish goblins. I have no idea how long ago he passed, but from his remains, he seemed to be a half-orc with a golden tusk. I’m hoping to return him to his family for burial. He may have been before your time, but is there any chance you know who that may be?”

[SBLOCK=OOC]Prestidigitation for flavor. The short rest should allow folks to put on armor for the trip back and we should be able to use it to work out what some of the magical items are.[/SBLOCK]

[SBLOCK=For the DM] I don’t want to drag down the pace, but I have a few things that I would like to accomplish before setting back out if you would like to work them into the next narration. One, I would like to ask Oo'Raff if he knows what the guild is building up muscle in the mines for in a conversational way. Two, I want to get the poisoner’s name and if he has a lucid moment, I would ask him to see if he recognizes the vial of black liquid that I got off the attackers in Peer’at (though that may have to wait until we get him his meds). Three, I would like to spend the short rest trying to identify any magical properties that the studded leather thieves’ guild armor may have.[/SBLOCK]
 

Alejandro deliberately coughs loudly over the word "tusk", saying instead, "teeth".

He is determined to keep a hold of that half Orc tusk.

He spends the downtime investigating the spiked shield.

[sblock=Shield investigation] Dunno what skill check this'd be - investigation, or arcana, or what so here's the simple d20 roll: _: 1D20 = [12] = 12
[/sblock]

[sblock=Potion] Let me know what happened with that potion, I assume it's a healing potion? Let me know how many HP I regain, if so; or what manner of gurgling internal bleeding I suffer if a poison![/sblock]
 



[sblock="OOC"]Everyone has 1 hit die per level, so you have another one if you want to spend it. But you only recover half your total on a long rest, so don't spend it if you don't think you need to. Shen has 2 per level as a quirk of the playtest ranger I'm using.

Another thing I'm not sure how to handle: my instinct is that Shen wouldn't talk about her conclusions from the autopsy with any non-PCs around, since it sounds sort of conspiratorial. But she will discuss the properties of the poison, the spade-hands, etc. if asked, so feel free to narrate past her explaining that stuff if it helps the flow of your post.[/sblock]
 


The Half-Orc drinks deep of the chilled illusionary beer. "Ahhhhh, much better. That'd keep me going another year here though don't go giving them any ideas". He smiles and discusses some of Daedarai's concerns.

Regarding recruitment from the prison, he simply tells Daedarai that the guild doesn't just aim to recruit people for their skill, but for their life circumstances, because when the guild rides in like a white knight, this breeds loyalty.

"They say there's no honour amongst thieves, but the fact remains that when a business takes up some measure of honour in its practices, this breeds a certain... Quality amongst its employees. Take yourself Daedarai, when you go about spouting pro-guild propaganda to your new colleagues, I wager, even if you think it's just to enhance group cohesion, there's a part of you that WANTS to believe there's something more to the words you speak. THAT is the spirit our guild."

He places a hand on Daedarais shoulder, raising his other hand towards the muttering half elf. "This man here Tro'leera Gwinneth is sick. He was once a highly paid specialist for the inner ring before a man who used his talents for assassination, needed to get rid of the evidence. The man was an alchemist and a doctor for pity's sake! The only part he had to play in the deaths was that he sold a couple of perfectly legitimate medicines to this man. And THIS is what he gets for serving his community!" The half-orc looks upon the muttering half-elf with pity.

"Taking an innocent man, giving him new purpose and a new identity, you tell me why we rescue people from the prisons Daedarai. Why?"

Turning away from the half-elf he looks up at the stars. "Why do YOU carry so much respect for your fallen brothers? Those you do not know, who may be hundreds or thousands of years old?" The half-Orc smiles and looks at Daedarai directly, the reflection of a star captured in his eye. "And they say there is no honour amongst thieves... I say, let them remain ignorant." With a smile, he goes back to watching the gate.

Daedarai smiled back at the half-Orc, perhaps not entirely knowing what to say, before remembering the armour he had been eager to look at. After an hours study, Daedarai was even more convinced the studded leather was magical and that it was originally from the thieves guild.it had a constant effect prestidigitation effect on it, the wearer is always cool and at a command word, the armor could be either constantly clean or constantly soiled. Finally it had a slightly darker effect. If the wearer performed a specific somatic gesture, the armour would cause harm to him, however for a minute, he can cast ghost sound[sblock=OOC]Attunement required - prestidigitation effects (constant); as an immediate action, use a command gesture to cast ghost sound each round for up to 1 minute, however, immediately take 1d8 bleeding damage.[/sblock]. There's something Daedarai doesn't quite understand about the armor. The magic involved in its creation and the designs are very old. He has no real clue as to where it's from.

From what Alejandro can see of the shield, it's weighted unevenly almost in such a way as to use it as a club. You think you could remove the spike and have a woodcarver look at the original timber and create a replica, then have a blacksmith refit the spike and the steel rim to the new timber body. The shield seems tribal to you. It looks as if the spike and rim may have been forged over a campfire due to their flaws and inconsistencies. [sblock=OOC]see spiked shield under lizard men in the monster manual![/sblock]

Isaac examines the blade for a time, eventually finding that it has a command word that allows it to produce a light at candle brightness. Also however, it appears that if it's owner says a command word, they immediately begin to bleed as the light takes on the brightness of a torch and is magical [sblock]attunement required - command word makes it shine like a candle, another command wordimmediately causes wielder to take 1d6 bleeding damage, however until their next turn, the blade shines as brightly as a torch and is treated as magical for the purpose of overcoming DR.[/sblock]

Al watches the open wounds on his body as some of them close up after drinking the potion. He is feeling much better now. There is no doubt in his mind that it was a healing potion. [sblock=OOC]Either that or a Dr. Pepper[/sblock]
 
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