"The game" is either an abstract construct or a commercial product, depending on context Either way, it is pretty irrelevant. WotC's actions harmed people, and that is what matters (that is pretty much all that ever matters).
I am speaking in terms of the abstract construct. In terms of WOTC harming "people", I don't know factually that this is true, but it is possibly true. However that in itself is an abstract construct.
Much earlier in this thread I talked about the distinction between the company and the people. When you get down to it the very notion that the company "harmed" people is itself an abstract construct. The company doesn't not do anything in a literal context it is not a living being. People inside the company do those things.
I will also add that the community reaction to this, and specifically the boycots of WOTC and 5E material probably harmed
people as well, specifically the creators making fan content. Switching from 5E to PF2 or swearing off 5E going forward harms
people too and will continue to harm
people in the future, including creators both inside and outside of WOTC that were never for or part of banning the OGL to begin with.
I have a friend DM who was "harmed" when a player stopped playing in his paid game because he would no longer play 5E to protest against WOTC. Technically that friend was not really harmed by WOTC, or by the RPG community. That friend was harmed by the player who quit. That decision to quit can be
blamed on WOTC threatening to revoke OGL 1.0a, but it can equally be
blamed on the community members advocating for a 5E boycott. In any case quitting that game hurt my friend a lot more than it hurt WOTC.
That is the sort of thing I would like to see stopped.