Its a new campaign and your DM offers you the following options

I've always wanted to run an all Rogue (Thief) campaign. The pc's would all be human children (9-14 yrs. in age), as runaways or orphans, banded together trying to survive another day in a large slum district of an even greater port city.
Primary foes are, rival street gangs (large and small), the "Mafia" (who recruit from the aforementioned gangs), Slavers, Press Gangs, City Watch, Rats (of all types), p.o.'d Marks and the occassional 1/2 feral stray dog.
After gaining several levels, I'd allow some multiclassing, most notably with Fighter, and can easily envision Cleric and Bard. Sorcerer possibly but no Ranger, Druid, Wizard, Barbarian or Paladin.
 

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Same class is much more restrictive in D&D, since it greatly affects the kind of challenges the party can face. Could work very well in a themed campaign like Arthurian knights or college of magic, but a single-class party is weaker than varied classes (except maybe all-Cleric). :)
 

SBMC said:
I think it is ludicrus unless he provided more info; such as you are a cohort type unit in a war or in a guild, mercenary company, home is in a large forest that is constantly beseiged, or something like that. For flat out adventuring it seems silly - the game is designed around different classes with different roles (just like real life per se'). :\

You could Start off everyone as a human Paragon from Unearthed Arcana. :lol:

Then Give that DM a little taste of his own medicine:
1. Give everyone EXACTLY the same ability scores :)
2. Have everyone take EXACTLY the same feats and skills ;)
3. Have everyone do exactly the same thing (or as close to it as possible) every single round - even if obviously stupid, silly and/or suicidal. :confused:
4. If one PC dies; the rest kill themselves immediately. :eek:
5. If one PC gets a disease all the PC's try to get the same one (better yet get one intentionally!) :p
6. etc, etc.

It would be comical and show the DM exactly what he is doing. :D

And what, exactly, would that be?

I mean, wow, I have played in some great games with DMs that gave me extremely limited criteria in which to build a PC. I have played in some absolutely attrocius games with DMs that had no overall worldview, no plan, and no control over the game.

I often hear the cry that it is all about options. I understand the viewpoint that options are great. I love options. But that doesn't preclude a very good, successful and extremely fun game in which the options have been limited. So what would be ludicrous about such a scenario and why would you advocate trying to derail and break such a game?

Wouldn't it be easier, and much more polite, to turn down the game rather than be disruptive?
 

just__al said:
The group must either all be the same race or the same class.

What would you advocate for?

Assume the DM is capable of providing a game that would work for the groups choice.

Race as long as it is Humans only. I prefer it to the Tolkienish mishmash anyway
 

Of the two options, I'd prefer same race, for the reasons outlined above: more flexibility, less boringness, give people more options. And I actually have run an all dwarves game. That was a lot of fun.

Demiurge out.
 


An all Half Orc game could be fun. Likely to end up being sort of Warcrafty, though. Not that it'd be a bad thing, mind you. Heh.

An alternative to an All One Class game would be a Class Thematic game, one in which all the players are part of some class-based organization (mercenary army, thieves' guild, wizardly order, temple, etc) and each character must have at least one or two levels in that class minimum, but the rest is up to the player to decide.
 



I plan on my next campaign centering about an all cleric party whom's goal is to convert the world to their religion. I'd probably start it at level 4 and people have to have at least half levels of cleric, or a cleric prestige at all timees. I think it could be fun and challenging for a dm to run an all race or all class.
 

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